The new game for Backlog Conquering is the PlayStation 3 version of Aaru's Awakening from Lumenox. This game grabbed my attention because of it's PS3 XMB Game Preview, https://youtu.be/zarm7HwyTrQ. It's a long beautiful preview that's visually stunning. and yet i had no memory of this game. i don't remember getting news about it, when QTE Gamers was a news focused site, nor do i remember people talking about it when it came out. So i've been curious about this game for a long time and decided to play it for Backlog Conquering.
In-game, the beautiful backgrounds, the intricate world design, the clear monsters and hazards are all visually great but they also reminded me quickly of a previous Backlog Conquering game i tried called Outland, here's part 1 https://youtu.be/eCNE0cQbRZk. the more i played Aaru's Awakening, the more i started to compare the two negatively.
in this part, i did the first tutorial section and the second section. in doing so i got glimpses of the story, but the world and the story didn't seem to tie together. my concern going forward is that the game will be a game and tell a story that is set in the game world without tying the two together and will focus on the platforming and enemies rather than the story. Already it feels like the gameplay mechanics game first and the story came second and the game wants you to focus on the mechanics. There'll be a part 2 so things could change.
Welcome to one of the final Puzzle & Dragons Tuesday videos!
With the series being retired on YouTube and finishing over on Ko-Fi, https://ko-fi.com/qtegamers, i'm celebrating by showing off the Quest Mode.
This video is part 3 and it shows the 11th Dungeon, the Rhea-Themis Temple. the closer i get to the final dungeon, the harder these are becoming and the more time they're taking. dungeons 6-10 was too long a video so for these final ones i may do them one or two at a time. i wanted to do the 11th and 12th together, but my recording ran out of space.
Come back next week for what will be part 12, and possibly part 13.
This week's Cloud Monday video is part 1 of playing the PS3 version of Bethesda's The Elder Scrolls IV: Oblivion via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.
I have tried to start The Elder Scrolls IV: Oblivion a few times across Xbox 360 and PS3, but i have never finished the game. during this video i find out that i had tried it when the service was PlayStation Now and still had no memory of it. The Elder Scrolls IV: Oblivion is a game i do want to play and explore and i picked it as part of Cloud Monday as i was curious if it's game design would allow for it.
It came out in a time where RPG's had a mix of fixed location saves and in-world saves. i couldn't remember which one this game had. I did remember the game had auto saves, but only in a negative way because on PlayStation 3 Bethesda games had an issue where if you played the game for hours and hours, the auto save file gets huge and then breaks. but i don't remember the details on that, just that i remember being told back around this time to manually save and to close the game after a few hours.
Even tho i had this negative memory of Bethesda on PS3, i still went in hopeful and even tho is this part 1 i still had a good time. The game makes it clear when it auto saves, and whilst i'd prefer it to be more frequent, loading the save was quick. The Elder Scrolls IV: Oblivion also makes use of manual saves, so when you're free you can pause the game and save. this is an amazing feature for a game being played in the Cloud as Sony's Cloud Streaming Service only gives a 20 second warning. this means we can hit pause and save, quickly get through a conversation to either get an auto save or manual save, or hope that we did it fairly recently.
With any Bethesda game on PS3, i'd recommend saving regularly because of how buggy they were known to be. but this behaviour works well for games being played in the cloud and should be encouraged. Part 1 was mostly in confined spaces so saving and loading were quick so in part 2 it'll be interesting to see is saving times increase to the point where a save might be incomplete before we're kicked off the service if there is a streaming issue. But for now, even tho there are parts of the game dated, playing The Elder Scrolls IV: Oblivion on PS3 in the cloud is a solid option to play the game.
It's day two of the Frosty Splatfest weekend so today's video focuses on the Tricolor game mode in Splatoon 3. I felt like it took less time than yesterday to get into matches and there were far fewer connection issues, too. An issue that can plague the Tricolor Mode is where it's 3 teams of the same type fighting each other. thankfully that only happened twice this week.
Personally, i'm amazed how often my team mates and I were able to win and how easy it often was. you'll hear me make the same comments throughout this video in that the opposing teams often did a bad job of inking their home areas. i'm sure it gave us the win a couple of times. Some games were tough and competitive, but overall it was just a pleasant time all round. I can't say i found one team more useful than the other, but perhaps Team Family were the ones inking their starting area the least.
It's a Splatfest weekend so today's video is on the "Who do you spend the holiday's with?" Splatfest in Splatoon 3. Our choices are between Family, Solo, or Friends. I chose to join teamsolo.
This was the first time i've played Splatoon 3 this year, as my previous videos had focused on Pokémon Unite. i was expecting to feel rusty and the first game certainly felt like it. but i felt ready after that and my team mates and i managed to win 8 of the 15 games we played. it was disappointing that out of the 15 games, only 4 were against Family teams. Family also felt the easier of the two to beat, so from my point of view Team Friends are the biggest rivals to Team Solo.
For Mobile Friday this week is i tried out Flat Machine, from Zxima, on my iPhone 14 Pro. This game is also out on Android.
On the Store Page, Flat Machine is described as a Gatekeeper Adventure and that got me excited. i haven't played a "Gate Keeper" style game since Papers Please on the PlayStation Vita but i do enjoy that style so i was excited to try this game.
The biggest disappointment whilst playing the game is the tutorial, but having played and beaten the game i will accept that having such a poor tutorial could be a deliberate choice. But i found it frustrating as it took at least two deaths to learn the basics before i felt i was actually playing the game. the game could use it's world and characters to create a good tutorial. The village chief is a character, he found us, he put us there, so it feels like not having him with us before, during, and after the first battle as a tutorial, is a wasted opportunity.
There seem to be two goals, levelling up and beating the Flat Machine. Levelling up wasn't detailed until it happened, but it did happen it seemed like doing so is one way to make beating the Flat Machine easier. In this video, i beat the Flat Machine and it turns out it was 1 of 7 possible endings. what's great is that the game gave hints as how to get the other endings so there is replayability in not just levelling up but also in trying to find all the ways to beat the game.
I would've liked a little more BGM, but the battle music and Flat Machine music was cool. i did enjoy the character art, it looked big, colorful, and detailed. but maybe a little more variety in enemies would be nice. What i did appreciate was how the game delt with in--game ads. the game made it our choice. if we wanted to, we could watch an ad and be revived. or we could watch an ad and have a bonus. it's respectful to us the player, our data plans, and gaming on mobile.
Flat Machine may not be the best game, but it is a satisfying one to play and one to keep on your phone as it's getting updates. so i do recommend Flat Machine, but the beginning is a little rough with it's poor tutorial.
For this week's Demo Play Thursday i played the #PlayStation4 Demo of Fuga: Melodies of Steel 2. This game, from developers CyberConnect2, is already out across all platforms but this demo came out this week on the PSN Store.
The icon for this game is striking and really grabbed my attention. for the most part, this style continues into the game. The main screen was nearly perfect. it said this was a DEMO, it gave us links to buy the game, but it never mentioned how long the demo would be or whether our saves would be carried over into the final game. Thankfully, the PSN store page does have this information. in this video i did the first chapter and this demo has 2 more. so, in all, the first 3 chapters of the game are included in this demo and my save would be carried over to the final game if i were to play it. One further good point about the main page is the option to watch what happened in the first game. unfortunately, there's no speaking, no subtitles, so it is left to our imagination as to what happened. But at the very least i do appreciate the effort put in to including such a recap.
For the most part, i had a good time playing the game. Fuga: Melodies of Steel 2 doesn't have the best tutorial as some parts are taught a little out of sequence or don't quite carry you through all of it, but it is good enough that i didn't feel overwhelmed by what was happening. What i found distracting from the experience was how the story was told. it felt like the story was jumping around time for no particular reason. it detracted from the story telling and was never really explained why it was done this way. If anything, it detracted from an actual time based mechanic introduced later in the demo.
Graphically, it only looked like the PS4 would loose out to the PS5 when it came to the 3D art used with the characters in-game. all the other art, backgrounds, 2D characters, and such, looked crisped and detailed. but in the 3D sections things looked a little soft. it was still clear who everyone was, but it was only distracting because of how much crisper and detailed the rest of the art had been up to that point.
I do think this demo has some bugs. at 3 points in the demo, it freezes on me for tens of seconds up to over a minute. i do have an old PS4 so that could be part of the issue, but when you take into account all the tiny second or less pauses that occur in this demo i can't help but think it's buggy. another possible bug is the lack of Japanese voices even tho i had toggled that option on in the options. it could be it's a style choice and the Japanese voices are only used for battle sounds, but that in itself is weird because in those moments there were no subtitles.
So, with weird story telling and bugs, this demo gives us a mixed view of Fuga: Melodies of Steel 2 as there is a lot to like but clearly there are things to be concerned with.