Showing posts with label TiNYTOUCHTALES. Show all posts
Showing posts with label TiNYTOUCHTALES. Show all posts

Friday, May 1, 2026

iPhone Friday - Card Crawl 2 - A Welcoming Easy To Play Hard To Master Card Game With Great Art


For this week's iPhone Friday i tried Card Crawl 2 from Tinytouchtales on my iPhone 14 Pro. 

I've played a couple of games from Tinytouchtales, like Miracle Mart https://youtu.be/kpCxEvBWk4w and Geo Gods https://youtu.be/SeqUTw1sL_o, and i've always enjoyed the art style and characters in the games. with those two, the gameplay has always been solid but perhaps felt like it maybe lacked a little depth. But with Card Crawl 2 i feel like this has it all, it has the art, the music, the gameplay, the tutorials, and the depth that makes it a card game that's easy to play but hard to master.

Firstly whilst i did just praise the tutorial, it does fall just a bit short. it explains how to play the game and it's mechanics very simply. we're told what to do and it makes us do it. we're then tasked with beating a character using what we know before moving onto learning something else. that's done great. the tutorial also introduces some of the home screen, as by completing different parts of the tutorial more of the game opens up and more icons appear on the home screen. But it doesn't explain all the buttons. the Challenge Mode needs a tutorial as, from what i played, it seems like that if you don't play on Monday, it's pointless to play the other days of the week because there's a weekly bonus. also, the eye symbol was very unclear and i wasn't impressed that it launched into an advert with no warning.

Other than that shortfall, it's hard to find much else wrong with Card Crawl 2. maybe those who are great at the game may feel like they're being held back by having to complete tasks before things are unlocked, but personally i appreciate this approach. i agree that it may feel like it artificially lengthens the game, but it opens up the game in such a way as to not overwhelm the player. the better a player gets, the more they can unlock. if things are tough, it'll take longer but the player is also able to replay the easier stuff whilst retrying the harder stuff.

the gameplay is a little different to other card games i've tried out. in Card Crawl 2, you have a hero card. the goal is to defeat all the tavern's cards whilst making sure your hero card has health. the Tavern's Cards consists of monsters you have to beat, shields and swords you're able to equip onto each of your two hands or put into your one backpack slot, health potions, coins, and there are spell cards. so simply, use the swords to attack enemies, shields to defend from them, and spell cards to do both. just remember to heal when you need to, there are times when your hero must attack the enemy themselves. The coins act like a high score, so the more you're able to collect the higher the score. But what's really interesting with Card Crawl 2 and that adds a lot of depth to the gameplay is that you're able to remove any of the non monster cards and get money from them. this means you can get a higher score, but it also means you have less cards to deal with the enemy so the risk reward is real for those chasing a high score.

Overall, i highly recommend this game for those looking for a card based game. i'd also recommend this for those looking for some strategy. the art is great and will appeal to gamers, too. some may not get much more out of the game than the easy levels, but there's a lot here to unlock and master for those who enjoy it.

Version 1.0.12 Played

Friday, August 4, 2023

Mobile Friday - Geo Gods - Minor Issues Don’t Distract From Solid Card Gameplay

For Mobile Friday this week is i tried out Geo Gods, another game developed by Arnold Rauers as i had previously checked out Miracle Merchant https://youtu.be/kpCxEvBWk4w, with art by Alba Ballesta González and sound and music by Marie Havemann. I played this on iOS but it's out on Android, too.

Geo Gods is an interesting card game in that it doesn't matter if you win as your score is an average taken from 6 games. each card is a god and the gods are placed onto a garden. each god has an ability that affects the field or the gods in your deck and each god has an elemental type. by the side of the field are 6 elemental power crystals, each with a power target. the goal is to get enough of each type of god on the field to activate a power crystal with bonus points awarded for getting all 6 in a round.

That was the first hint that it may be difficult to get all 6, and in the 6 games i played in this video i never got all 6 crystals. It's an interesting challenge as each god card has an ability that can have a positive or negative effect on either the garden field, your deck, or mana that's needed to put down the god cards. each spot in the garden also has a cost needed to put a card on it, but also a reward that it earns for activating a power crystal. 

This sounds difficult, and in-game the lengthy wordy tutorial does make it seem that way. but the game is still very playable. i may not have got all 6 crystals when i played and i may not have fully understood it, but as i played and tried again i did feel like i was learning and getting better. so it's very playable.

For me tho, some of the wording made things unclear. like after a game it says quit or restart. i feel that both words are wrong as quit sounds like the 6 games are ended and restart sounds like you start the 6 again from the beginning. i also felt that some of the card abilities didn't work as i expected them to from their description. maybe in trying to get the description to fit on the card, their choice of English was perhaps not clear enough.

But those are fairly minor and don't get in the way of some good card playing. what did frustrate me was learning on the home screen that i don't have all the cards because i haven't bought the game. this also meant that  mode, clearly labeled on the home screen, was also unplayable. it left me wondering if i actually can't finish the game because i don't have all the cards, whether those locked cards are more powerful. essentially, it was a bad user experience. 

But as the game has no intrusive adverts, or any adverts, nor does it have an additional download once started, i would say it's a great game to pick up and play. it's a little rough around the edges and that can be patched later. thankfully the core card game experience makes it a game that you can play one match of quickly or sit down and play 6 like i did in this video.

Friday, June 23, 2023

Mobile Friday - Miracle Merchant - As Good as it is, I’m Left Wanting More

For Mobile Friday this week is i tried out Miracle Merchant by TiNYTOUCHTALES. It's not a new game and it's out across the iOS app store and android.

I've seen the app icon on the store for a while but only recently downloaded it. but i didn't really know much about it other than it was a card game.  i think i saw it mentioned it was a solitaire style game, but i don't think that's quite accurate enough to describe it. It's more a card matching game. you need to match cards to what the customer needs, but also to what the cards themselves need.

It can sound a little complicated and after some of the games i've played recently i too was concerned that i was about to be dropped into the deep end. thankfully the game starts with a simple but effect tutorial that, to me, felt like it covered most of what you need to know. there were a couple of UI stuff i'm sure i worked out for myself. but i'd say the biggest thing Miracle Merchant doesn't do is keep a record of what card matches do.

there are 4 colors of cards and 1 extra trap color. each of these has a picture on them. it wasn't that clear whether the items made by combining four of them were a result of the cards used, the pictures on the cards used, or the amount of money you got from combining 4 cards. i would've liked a book next to me that would tell me what combinations i've found from the cards available.

There's a sense of wanting from this game throughout. it starts us off with a great introduction sequence as we move through a town. and that's the only time we get to see it. i was playing it for free so for me all there is are a few games of completing customer orders. it was shown that if i bought it, i'd get daily challenges unlocked. but it also looked like that was it for those who bought it, one extra mode. the game has great art style, all sorts of interesting characters on screen and a cool world too. but all i get to to in this game is match what the customer wants to the cards i have. i wanted more from this game because the world looked soo interesting.

Miracle Marchant is worth playing for free. there were no additional downloads, no intrusive adverts, and my phone didn't really get hot. but for many, i imagine that this game is a one and done. that's not to say it's bad, i don't think it is. but once you've won, there was nothing left that i wanted to go back and play. i imagine that'll be the case for a few who try it.