Friday, January 31, 2025

Mobile Friday - Spin Break: Roulette Battle - A Tough Roguelike Deckbuilder With A Roulette Mechanic


For this week's Mobile Friday i tried Spin Break: Roulette Battle, from FIFTYONE PERCENT on my iPhone 14 Pro.

The Roulette aspect of the gameplay was what caught my attention. i was very curious how they would incorporate such a mechanic into the gameplay. would it be simple or would there be depth and strategy to it. the trailer for the game on the iOS page did tease the graphics and some aspects of the gameplay and it helped solidify Spin Break: Roulette Battle as being this week's game.

Once it's started, it takes you straight to a tutorial. at first i thought that it was good, but once i started playing the game i feel like the tutorial was a bit too basic in hindsight. there were on screen stuff in battles not highlighted, nor was the main home screen detailed. i would've liked more help with strategy and a deeper dive into the luck mechanic as throughout this video it felt like i didn't have much and was getting beaten by it.

Thankfully, if you do fail it's not a big issue as this is a roguelike. the only thing that carries over from the stages you completed is some of the blue crystal currency and one relic, out of however many you picked up. if you used a relic during that run, it's now gone, as are any cards and stat boosts you picked up during the run. when it's over, everything's reset to how it was before the start of the run.

the gameplay loop that i uncovered from playing Spin Break: Roulette Battle is simple. get blue crystals and use them to level up your character and your items. But because of how bad my runs where, i don't know a lot about this game. there is a power limit, it takes 5 to do a run and you only have 20 when it's fully charged. my guess is it takes 30 minutes to recharge 1 power.

I was genuinely surprised by how bad i was at this game. i couldn't defeat the first stage after the tutorial, it's 1-1. because of the game's luck mechanics and run to run randomness, i don't know if it was a skill thing or a luck thing either. that's kinda the main negative i have with this game. i'm bad at it, i don't know why, i don't know if it's meant to be like this, and i don't know how to get better at it other than grinding the blue level up crystals.

This isn't a fault with the roulette aspect of gameplay. i actually enjoyed what it added to the game. it's not simply choosing who goes first, if you land on red the enemy attacks and if you land on blue you attack, but there's a surprising amount of strategy to it as the deck building is also somewhat tied to it. if you're able to turn all spots on the roulette wheel blue, you unleash a super powerful attack. to turn the pieces blue you need to land on blue and then use cards. the cards are a mix of attacking the enemy, healing yourself, putting up shields, working the graveyard mechanic, and changing piece color on the roulette wheel.

This is where luck is powerful and not explained fully. there are times when your card will go up against the enemies card and who has the strongest card wins and deals damage. but then there's two luck mechanics that can turn a 70+% card vs. a 30% card from the enemy into a loss. there are also parts of the enemy UI that i don't understand.

I feel like there is a solid game here, but in it's current state it feels unbalanced and is hiding a bit too much from the player. the start of the game shouldn't be this tough. with some better tutorials, some gameplay tips, and perhaps making the first couple of stages part of the tutorial, Spin Break: Roulette Battle could be a game that'd be fun to keep coming back to. as it is now, i do think it's worth trying as the music is great and i did enjoy the pixel art. i liked the strategy aspect, too. but it'll put a lot of people off as it's not quite all there at the moment. 

Version 1.0.7 Played.

Thursday, January 30, 2025

Demo Play Thursday - The Legend of Heroes: Trails Through Daybreak II Story DEMO On PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of The Legend of Heroes: Trails Through Daybreak II Story DEMO.

Unlike The Legend of Heroes: Trails Through Daybreak which only got one demo before it's release, The Legend of Heroes: Trails Through Daybreak II has two and today i'll be trying out the Story DEMO and next week i'll try the Battle DEMO. I had forgotten that i tried out the The Legend of Heroes: Trails Through Daybreak DEMO last year https://youtu.be/8Ow0x0EV_XQ. When i started this DEMO there was an option to watch a re-cap for the first game, The Legend of Heroes: Trails Through Daybreak, and i decided to watch it. as i didn't play it, i was fascinated where the story ended up going and wouldn't mind playing it as it looks like it was a good story.

Once that video is finished, this DEMO starts by setting up the mystery, or one of the mysteries, that The Legend of Heroes: Trails Through Daybreak II will be dealing with. Then the story starts and as this is a Story DEMO, it's unsurprising that this is story heavy.

what i played took place mostly in the same area as the DEMO for The Legend of Heroes: Trails Through Daybreak, so it was nice and familiar. but we did get to visit a couple of different areas. most of the people were also familiar, and again this isn't a negative. the speed of this DEMO felt slow, but because the location and people were the same, the speed of the story telling actually felt appropriate. the conversations were casual, people were familiar with each other, and ultimately i didn't really notice how long this video was until near the end, which is why this ended up being more than an hour. i was enjoying the story being told.

I would recommend checking out this DEMO. the save carries over to the main game if you choose to buy it. The DEMO also has it's own checklist of things to do. i didn't reach the end of it, nor did i finish the checklist. it wouldn't surprise me if there's another hour or so of DEMO left to play!

Wednesday, January 29, 2025

Backlog Conquering - Final Fantasy On PSP - Part 3 - A Crown, An Eye, And A Tonic


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

I decided to edit Part 3 like i would normally in this series, and like how Part 1 was edited, so that you get to see the whole journey from A to B. I think i'll keep doing this going forward.

Part 3 was interesting as we managed to finish the 3 main quests we were doing. After finding the Marsh i explored it's 3 floors and found some nice items and beat the boss of the Marsh. We got a crown. so net i had to give that crown to the king from Part 2, and once that was settled we got an eye. In Motoya's Cave, the witch needed her eye back so we set off back there and she gave us a special tonic. i headed back to the elf town and gave the tonic to their prince. feeling better, we obtained a special key and set off to open rooms that had been previously locked. 

Tuesday, January 28, 2025

Stories on Tuesday - The Get Out Kids - Part 1 - Chapters 1 to 13


The new game in the Stories on Tuesday series is the iOS version of The Get Out Kids from Frosty Pop Games. I'm playing this on my iPhone 14 pro, using the Lighting to HDMI adapter to record the video rather than using the phone's own screen recorder.

I previously played The Get Out Kids as part of Mobile Friday, https://youtu.be/pEhZEe0lyfE, and had a great time. back then i said i wanted to come back to it because i wanted to experience the story. It didn't win my Free to Play Mobile Game of the Year Award as it was a release of an older game that originally came out on Apple Arcade, but i had such a great time with it it did get an honorable mention.

In this Part, we started from the beginning playing through the same areas i played for last years video, but it wasn't long before we started experiencing new stuff. It was nice to come back to the game and focus on the story. there was one puzzle involving cars that i found difficult and actually failed. but it's not an issue with The Get Out Kids, the scene was restarted without penalty.

I'm looking forward to Part 2, and it might be the final Part. the story so far has been interesting but we leave it after something might've happened to someone close to us. my mind is racing with thoughts as to what might happen next!

Monday, January 27, 2025

Cloud Monday - SkyGunner - Part 2 - Gameplay Takes Practice, But It's Great To Play Via The Cloud




This week's Cloud Monday video is part 1 of playing SkyGunner on PS4 via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

In Part 1, https://youtu.be/f5OsmwasRy8, it was clear that this was going to be ok to stream from the cloud because we're able to save at any point by pressing the Options button on the PS4 controller. what we learned from Part 2 was that the only way to save via the game itself was to save and exit the game via the pause menu. so playing it as a PS2 game on PS4/PS5 is the best way to play it via the cloud.

In this part we also saw how it would play if there were some streaming issues. things like macroblocking weren't that much of an issue because of how big everything in the game is, we're not loosing the small pieces of detail as there aren't much anyway. but the stream tearing, when grey appears on the screen, was more of an issue because this game is 4:3. when the grey appears, more critical video of the action is missing. thankfully, as we're able to pause the game via the emulation software by pressing options, we can stop the game and either wait for things to improve or save and exit if we have to. it's not an ideal situation, but it's fair compromise as there are some games where we can't save at any point, where we'd have to sacrifice a cutsene to get to a point where we could save.

So for SkyGunner, the more difficult question is is the game worth being streamed from the cloud in the first place. i think it is. one reason is that it's a somewhat rare game that i hadn't heard of that came out somewhat early in the PS2 lifecycle. playing it via the cloud is easy and cheaper than trying to find your own copy of the game. i also enjoyed it's story. i was surprised that in Part 2 we got the story from a different perspective as i picked a different character in Part 2. it may take some time to get used to how it controls as it's not perfect, but i think there's enough here for some fun, even if you only play through the story from one character's perspective 

Friday, January 24, 2025

Mobile Friday - Hardcore Leveling Warrior - An Idle RPG With A Nice Story, But A Short Tutorial


For  the first Mobile Friday of 2025, i tried Hardcore Leveling Warrior, from Superplanet on my iPhone 14 Pro.

I am mostly sure that Hardcore Leveling Warrior came out this year, 2025, so will include it in my Game of the Year Round up. it's app store page looked really interesting. the art looked cool, reminding me of the style of Kill la Kill, and for the most part i think it carries over well into the game. what was perhaps the most surprising thing was the soundtrack. the start menu blasts you with a cool song and the bgm throughout was nice. i do think that i'd have to tweak it so the music volume is less than the speaking.

I've played enough of these games to know that RPG could mean anything. but here in Hardcore Leveling Warrior, there's an actual story and within the first hour we watch a cutscene of our fall from power, we meet up with people from our past, and we make new friends. the idle nature of the game acts as the grinding of levels between story beats and feature unlocking.

After my time was up, there were many elements of the game i hadn't unlocked and a lot of story too. i get the feeling we're talking double digits of hours needed to play through it all. and of course, as a mobile game, the developers can always add more story or side quests in the future.

Hardcore Leveling Warrior isn't the simplest idle game i've played, it lives up to it's name. there are a large number of things to level up, one way or another. our character himself has a few ways to be levelled up, then there's the items we have equipped, our skills, our companions, boosts, and more. the numbers in this game are going to keep on getting bigger in a way that feels right for the game and our character.

The spelling mistake wasn't an issue for me, but what does keep Hardcore Leveling Warrior from being a great game is it's tutorial and quest mechanic. both start out as good and useful, but their limitations become quite apparent. early on, i failed to beat the first boss and my character was stuck looping the previous stage. the quest wanted me to beat the first boss, but when i pressed it nothing happened. the tutorial didn't tell me how to get out of the loop if i failed to beat the boss. But there were other times when pressing the quest took me to where i needed to complete an action. The home screen also feels unnecessarily cluttered. especially when the tutorial never talked about it and there were no quests to interact with it. 

Hardcore Leveling Warrior isn't bad but it's not fantastic either. but what it does have is an interesting story and some cool art and music. i wont be deleting it from my phone as yet as i'd like to see a little more of it's story. so i would say it's worth downloading and trying, but after an hour i think you'd have a good idea if it's something you want to continue or not.

Version 1.1.2 Played.

Thursday, January 23, 2025

Demo Play Thursday - Phantom Brave: The Lost Hero On PS4


For this week's Demo Play Thursday i played the PlayStation 4 version of Phantom Brave: The Lost Hero.

Unfortunately my main audio recording stopped working so in this video i'm using my backup, but my MiniDisc ran out of space during the goodbyes so that's why the audio is odd this week.

I wasn't familiar with the Phantom Brave series but i could tell from the art that it was from the developers behind the Disgaea games. i've got a couple of them and played several others so i was looking forward to playing Phantom Brave: The Lost Hero. the PSN store page for this game reveals that the save from this demo will carry over to the main game. the demo itself didn't mention this at all during the hour i spent with it. at least there was a link to the PSN Store page to pre-order the game.

This demo felt like it was the actual start of the game. some demos will be bespoke and have some changes to avoid spoilers, but not this demo for Phantom Brave: The Lost Hero. this makes me a little concerned for the retail release as i encountered some small technical issues. the biggest of which being when my character stopped walking. 

Other than that, the hour i played went smoothly. i appreciated that the game's designers brought in the camera closer to the action. this made the characters look real good. there is a downside to this and it's that it was clear the none of the characters in this game had moving mouths. 

i thought the game did a great job of not only introducing the world and the main characters in Phantom Brave: The Lost Hero, but it also had a way for the main character to be underpowered, even tho Phantom Brave: The Lost Hero isn't the first game in the series.

Wednesday, January 22, 2025

Backlog Conquering - Final Fantasy On PSP - Part 2 - Getting To The Western Keep


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it. The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. 

For Part 2 i wanted to try a different approach. normally, i show everything i do in a playthrough. but with the large number of random battles in Final Fantasy, i wanted to try cutting them out and only showing story progress. so whilst my recording was around 1 hour 20 minutes, with most of the random battles cut out it's less than 50 minutes! Let me know in the comments if this is a welcome change or if you'd prefer i stick to how it used to be. i may put up a community post asking for opinions.

Part 2, in terms of story, was also interesting as we got some things to do. We started in Matoya’s Cave and got a quest there. we visited Pravoka and defeated pirates, earning ourself a boat! next i visited Elfheim and we learned about their Prince and that became a quest. and finally we got to The Western Keep and found a King, who gave us our final quest.

Tuesday, January 21, 2025

Backlog Conquering - Hakuoki: Stories of the Shinsengumi - From Start To Finish On PS3


I have combined all 10 parts of my playthrough of Hakuoki: Stories of the Shinsengumi into one story. This ended up being the story that gets the "normal" ending. there are many other endings available.
I have increased the volume of all parts considerably as the volume for this game was surprisingly low. You may have to turn down your volume a little

Monday, January 20, 2025

Cloud Monday - SkyGunner - Part 1 - A PS2 on PS4/PS5 Game Which Means You Can Save At Any Time


This week's Cloud Monday video is part 1 of playing SkyGunner on PS4 via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

SkyGunner originally came out on PS2 back in 2001 so this is the PS4/PS5 emulated version of it that is available to download or stream. These emulated classics are great for streaming from the cloud because of the ability to save at any point by pressing the "Option" button on the controller. 

The big question is whether or not the games are worth playing. SkyGunner is a game that looks familiar but not one i really remember. that could be due to the animation studio behind the cutscenes doing the Final Fantasy: Unlimited anime. it's safe to say it's somewhat obscure so having it come out as a PS2 on PS4/PS5 game is good. but after my first hour with it, i didn't enjoy the gameplay that much. 

Wednesday, January 15, 2025

Backlog Conquering - Final Fantasy On PSP - Part 1 - Getting To Matoya’s Cave


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

The newest game in the Backlog Conquering series is the PlayStation Portable version of Final Fantasy. this is the downloaded version of the game, but it is also available on UMD. I  have played most Final Fantasy games that came out on PlayStation or later but i haven't gone back and played the first 4 games. i have them on PSP so i thought it'd be fun to try out the first Final Fantasy game. this version came out from 2007 and it kept a lot from previous versions. for example, it's mostly built upon the GBA version but updated with the PSOne cinematics, changed to widescreen, and with improved graphics and sounds.

To help with this playthrough i'm proudly using a guide from GameFAQS. here's the link, https://gamefaqs.gamespot.com/psp/937909-final-fantasy/faqs/55625. i'm not following it exactly, but it's useful to have. a great example is how the guide told me about going to the shops at the start of the game before i set off on my mission. i might've spoken with people in the town, but going shopping from the start wouldn't have been my first move.

Not too much happens in this part. i show off the XMB first before starting the game. then there's a cinematic that means nothing right now, and then it came to squad building. this i wasn't prepared for, i'm so used to playing a set team i wasn't quite ready to pick my own. so i took a few minutes to think it over and then the game started.

This Part shows the journey from meeting the king, saving the Princess, and journeying to Matoya's Cave.

Tuesday, January 14, 2025

Stories on Tuesday - Hakuoki: Stories of the Shinsengumi - Part 10 - The Final Part


Part 10 was the final part. because this game takes place during an historical event, the ending was always going to be a little sad. it was just going to be how sad would it end up being. first we had to deal with our Dad and his plans for Edo and with that done we chased after the Shinsengumi, but ultimately we only ended up finding out the end of their story. 

Monday, January 13, 2025

Cloud Monday - Sonic Frontiers - Part 2 - It's Fine To Play In The Cloud But ...



This week's Cloud Monday video is part 1 of playing Sonic Frontiers on PS4 via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

Part 2 was a little rougher than Part 1 in terms of the streaming quality. When we checked the internet speed test at the end of the video it was better than Part 1. It was mostly Stream Tearing, when instead of a video we get grey instead. there were also instances of audio breaking up. it's not something i've noticed too much in past Cloud Monday videos so i'm not too sure if it was a result of the streaming or something the game was doing, like loading for example.

None of these were a big issue when it came to playing the game. with the wide open spaces sparsely populated by enemies, we're not likely to come across something if there's an issue. standing still and waiting for it to pass also won't be an issue as nothing hunts us down unless we get close to them. so the games deficiencies make it suitable for streaming, but it'll be up to you whether or not that's actually a good thing or just making the best of a bad situation.

QTE Gamers official rating is that Sonic Frontiers is FINE to stream from the Cloud but beware that you won't be able to do a manual save for nearly the first hour. the platforming is difficult regardless of the quality of the stream, and i kept stumbling upon springs and such. the lock on camera is rough and often requires manually readjusting. i have other issues with the game, but as it is some of it's negatives can work with being streamed from the cloud whilst others are already bad and would get worse.

Thursday, January 9, 2025

Demo Play Thursday - Paw Paw Destiny On Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Paw Paw Destiny, from Daiyu.studio.

The eShop page for this game has some real bonkers looking screenshots that grabbed my attention. but reading about the game from it's page didn't help as it was hard to imagine how the screenshots and the game it says it is match up. so i was really interested in trying out the demo and seeing how it all works.

after trying the demo, i'm none the wiser. it's actually shopping how short the demo is, it seems like we only get to play what i'd call "Chapter 0". we did get a nice character creator where we could make a cat or a dog, but after that it's a bizarre experience. 

It's not a bad experience, weird yes but not necessarily bad. the game puts all the controls on the screen and it's mostly clear what everything does apart from the "-" button which is labelled as "?", when you press it it removes all the controls from the screen. the area we start in also has on screen prompts  to help navigate the area. but on the weird scale, there are ghosts and they chase after us when we're not looking at them.

the final task of the demo, after getting a little bit of story, is to find some people among a crowd. the problem i had with this section was the English used. it mostly made sense, but it had an "uncanny valley" issue. it looked mostly ok, but when i stopped to read it the words that were used didn't feel quite right. with the demo being as short as it is, it's hard to know if this is an issue with the game as a whole or simply how the cat characters talked.

So it boils down to the fact that the demo for Paw Paw Destiny is far to short and it doesn't really show us anything that answers the questions i had about the game. it's a story based game, but we never got to experience much of it. there are horror elements, but all we saw were ghosts. there's a comedy aspect to it, but i never saw it. there are so many elements to the game that i didn't get to see.

I don't think people need to play the demo for Paw Paw Destiny. we're shown too little that it might as well be a waste of our time. especially when we're not told if our save carries over to the main game. the cat/dog editor maybe fun, but it's possible we'll never be able to play as them again. if you're interested in this game, i'd recommend checking out live streams or longer gameplay videos for it.

Wednesday, January 8, 2025

Backlog Conquering - Eat Them! - From Start To Finish On PS3


I played Eat Them! from December 2022 to January 2023, before i had started the Start to Finish Playlist. i recently found my original video recordings so i decided to stitch together all 4 parts of my Eat Them! playthrough on Backlog Conquering. 
I removed all restarts so it should just show mission completes and making new monsters.

Tuesday, January 7, 2025

Stories on Tuesday - Hakuoki: Stories of the Shinsengumi - Part 9


This part had it all, friends becoming enemies, enemies becoming friends, war, betrayal, death, and it still had a surprise at the end. it was a lot of fun!

Monday, January 6, 2025

Cloud Monday - Sonic Frontiers - Part 1 - Too Long Before Manual Save Unlocked, Empty World a Plus!


This week's Cloud Monday video is part 1 of playing Sonic Frontiers on PS4 via the PlayStation Plus Cloud Streaming Service to my Japanese launch model PlayStation 4.

It's nice to bring back Cloud Monday. the main difference with the return is that in Part 2, i'll make my opinion clear and "badge" the game if i recommend playing it via the cloud, if i don't, or "user beware". feel free to check out the rest of the playlist, i think i've made the video titles mostly clear as to what my thoughts were.

For Sonic Frontiers, my main concern was how clear the world would be if Sonic was moving fast. unfortunately, it never really was an issue in this first part of trying out Sonic Frontiers. the open world segments don't really open up enough to go full speed and the more traditional stages i've done so far are short. in terms of gameplay, it's probably a negative but with how empty the open world has been it's actually a good thing for a game being played in the cloud. if the bitrate of the video stream decreases, or the resolution drops, or if there's lag in the controls, having an open world full of enemies would be really tricky. but here i'm not concerned about it.

In this Part, the stream held up well. i noticed no lag in the controls nor did i notice any drops in the video stream. i am concerned with the controls as even with how good things were i was having some issues controlling Sonic. there was a situation where i was trying to make a jump but my character's shadow wasn't below me indicating where i would be landing. there were also a couple of instances where the camera wasn't helping and pointing in the direction i needed to go. i was trying to make some jumps or trying to reach jump pads and i was unable to lock on or work out where to go. if i'm having this much trouble when things are going well, i imagine this would be a big negative playing Sonic Frontiers in worse conditions.

This biggest issue i had was with the game's save system. there is an auto save, but it never seemed as frequent as i would like. there is a manual save system but the game never told me about it and when i found it was seemingly unable to manual save for nearly the whole of this video. with the PlayStation Plus Cloud Streaming service, there's a 20 second warning before disconnection and after this first part i would not feel good trusting Sonic Frontiers' save system. the game does make it clear when it won't allow manual saves, but that didn't seem to match a lot of my first hour with the game. i couldn't work out why it didn't work.

Thursday, January 2, 2025

Demo Play Thursday - Leif's Adventure: Netherworld Hero On Switch


For this week's Demo Play Thursday i played the Nintendo Switch version of Leif's Adventure: Netherworld Hero, from OneManOnMars Art & Games.

This demo has been available on the Switch eShop for a while but i don't think it's been updated since i downloaded it a while back. i was initially curious about this game as i wondered if the main character was from another Swtich game i played called No Place for Bravery (https://youtu.be/uLe1gCu_fe4) but it's just a coincidence. what i was curious to see was the hand drawn art. i wondered if there'd be a lot of repetition, a focus on backgrounds, a focus on animation, or all the above.

after playing this, approximately, hour long demo i can say that the art work is mostly fantastic. in this demo we play through several distinct areas and they look great. the characters also look unique and good. the only thing that i noticed was certain animations looked a little off. the major one being when a character jumped down into an area, but in doing so they rolled up a little and it just looked off and unrealistic to even this game world. a simpler "superhero landing" would've worked better. there were a few minor issues with the animation when i did something the game wasn't expecting.

This didn't just affect the animation but it also affected gameplay. an example of this is right at the start of the demo, instead of moving right to start the tutorial i went left. by going right i would be told what the buttons do, but after going left i was in a situation where i had to figure out what the buttons do to get myself back. an example of how it affected gameplay was when i played with the snowball and went into a loft area. because i hadn't gone through the door, the loft event didn't trigger for me. when i went through the door later, the loft event started and i had to go back into the loft and get the item.

What i missed whilst playing Leif's Adventure: Netherworld Hero's demo was any kind of feedback from the protagonist. people in our village talk, a ghost talks, some weird bad guy talks, and yet we don't. with a game that comes across as story heavy like this one did in this demo, it was weird to have no kind of feedback from our character. especially when things get really weird when we chase after the bad guy and end up somewhere extremely different. it also was a little weird with the ghost character. they seem underused and i kept expecting it to give exposition or to help answer any of the "why" questions i had.

the last thing i want to mention is the platforming. at the start it's quite decent as we're given a surprisingly giant leap. but it wasn't long before i got to what looked like a simple jump and i failed a few times. the platforming required getting to the very edge of the land to jump and it was just weird when you consider how high we can jump. earlier, there was a situation where the height got in the way and caused me to miss a simple looking jump in a pub. 

There's no denying that the art in Leif's Adventure: Netherworld Hero is good. i was curious about the story, too. but playing as our character wasn't a great experience from a combination of strangely hard platforming and the fact they're too silent in a world that seems not silent. it is a good demo in that we get to experience quite a lot and get some interesting story. but i don't understand why the link to the eShop page is at the end and not at the start. at least it did end with a new trailer that showed much more of the game ahead.

Wednesday, January 1, 2025

Backlog Conquering - Poison Control On PS4 - Part 14 – The Final Part


Welcome to Backlog Conquering. This is a series were i play a game from my backlog that i may or may not have played before. the goal isn't necessarily to finish the game, the goal is to play it. that way, i can have an opinion about it.

Here it is, the final Part of my playthrough of Poison Control. in this video we have the final battle against a familiar foe and not who we thought it would be after the end of Part 13. the ending is nice and feels like it went how it should. there is an after credit scene that adds another happy ending to this game.

I had a great time playing Poison Control. it's not the oldest game in my backlog, but it's one of those games that came and went without much fanfare. for me, it was a good time and i had fun. it has some lows with it's bugs, but overall it's a game i'd recommend playing if it's in your backlog.