Sunday, November 22, 2009
QTE Tweets Of The Week
10 PC: The Steam Unlock times for Left 4 Dead Have Been Released. Tuesday 5AM (GMT), Monday 9PM (PST), Tuesday 2PM (Japan) http://ow.ly/CSdw
9 Wii: Pro Evolution Soccer 2010 will be patched when it comes out in the UK this Friday. the patch updates player stats http://ow.ly/DqAI
8 QTE Blog: Sega has Released New Character Art For Mario & Sonic At The Winter Olympic Games http://ow.ly/1629cf
7 Gearbox Rejected a Blade Runner game for business reasons. they wanted it but didn't think it could make money http://ow.ly/COu5
6 QTE Blog: EA Has Released A New Trailer For Command & Conquer 4 On The PC http://ow.ly/162BIj
5 QTE Blog: EA Has Released A New Video For The Sims 3 World Adventures On The PC http://ow.ly/1626H9
4 QTE Blog: Sony Has Released A Walkthrough Video of adhocParty For The PSP http://ow.ly/163bHi
3 Robomodo have said they are working on something that will use the RIDE Skate Board, but they can't talk about it. http://ow.ly/Dd0L
2 Namco Bandai have applied for a trademark for Ridge Racer Accelerated. nothing else is known as yet http://ow.ly/Dn2m
1 PSP: Sony has said that there will be a delay in the Digital Release of Little Big Planet http://ow.ly/Dtzs
What Have You Played This Week?
Wow, writing it down it's shocking how little I played. The site kept me busy for sure...must make time for more games, lol.
Football Manager 09 – PC – I decided to go back to a favourite team in the game, FC bayern Munchen. They are not my favourite team, that's Ipswich Town, but they are one of the easiest teams to play as, which enables me to look for other players, tactics and such. Would love to get the new game, but unfortunately I can't afford it, but what is great about the Football Manager games is that you can play them for a long time, even if a new version has come out (typically as the newest Football Manager needs 1 patch for it to get great.)
Fat Princess – PS3 – Still disappointed with how few people are playing. At least Bots are fairly intelligent. Still surprising how few people don't understand what needs to be done to win. It feels like me and maybe a couple struggle to keep the team going sometimes.
Tokobot – PSP – this game is hard. No two ways about it. I'm near the end now and it just keeps getting harder. In particular i'm at a point where I have 6 minutes to escape. And it throws many difficult levels at you. At This point of the game many of the small slight issues with Tokobot become very apparent and become an issue. It is a shame, the story isn't that great, but the graphics, the universe that been created, and the Tokobots themselves are all great. I feel that this game hasn't been balanced right and that a sequel would have addressed issues like this. I'll try to finish it, but it's really hard.
Critter Crunch Demo – PS3 – i've been hooked on the art since it was revealed. And the art really is beautiful. It makes full use of 1080p and its not just backgrounds. Menus, characters, enemies...everything looks great and has a cute feel about it. The game play isn't bad either. The demo gives you a good idea as to what the game is about. If your not sure I fully recommend downloading the demo. I'm sure it'll help make up your mind.
What have you been playing this week? feel free to add your weeks gaming selection in the comments, or comment on my selection for this week
Android Game Of The Week – Jewels
Jewels
Developed By MHGames
Free
Version: 1.09
Size: 784KB
The Good
Graphics
Price
The Average
Music
Controls
The Bad
Game Modes
Jewels, like Bonsai Blast, is another game that has been on the Android Market for a while now. The game is very similar to PopCap's Bejeweled. Jewels has a fairly small file size, just 784KB, but still has high quality background artwork and jewels. The game loads fast straight to the high scores, but does require you to go to menu and pick a new game that way. Hitting new game reveals the games only 2 modes, Normal and timed.
Normal is much like Bejelewd, you play until there are no more moves available. There are no special powerups in the game, you simply touch the jewel you want to move and move it in the direction to get 3 or more of a kind. When you fill a bar at the bottom, you move to the next level and the bonus increases. The more levels you complete, the more bonus you get but it also means more jewels need to matched. Unfortunately, not long after level 3 I get the feeling that the amount of jewels needed to get to the next level increases too quickly and slows the games pace. What doesn't help the speed the jewels move after you tell them to, or the speed jewels drop from the top. It feels just a tad too slow and becomes more noticeable when you start progressing in Normal Mode and Timed Mode.
Timed mode is again like Bejeweled's Timed Mode. The bar at the bottom is continuously decreasing and you need to get rid of jewels faster to get to the next level where the bar decreases faster. This mode works fine for for the first 5 or 6 levels, but after that I find the speed of the jewels moving, deleting, and coming down from the top, start to become a hindrance.
Despite those issues, the game still plays very well. I haven't had any issues with the touch controls and find it very accurate. It knows which jewel you have pressed and which direction you want it to move. The two modes in the game do feel light as its possible to play through a game of each Normal and Timed very quickly. But as a pick up and play game, the two modes are over quickly enough to fill a short gaming burst.
This is a good Mobile version of a Bejeweled type game. The modes may be lacking, but Normal and Timed do provide good gameplay for short gaming bursts. I'd recommend this to all Android owners as it is very accessible, has a small file size, and works very well.