Wednesday, April 15, 2009
Andrew House Named New President And Ceo Of SCEE - Sony Press Release
ANDREW HOUSE NAMED NEW PRESIDENT AND CEO OF SONY COMPUTER ENTERTAINMENT EUROPE
CMO of Sony Corporation Is Appointed President & CEO, SCEE
Tokyo, April 15, 2009 – Sony Computer Entertainment Inc. (SCEI) announced today that Andrew House, Chief Marketing Officer (CMO) and Group Executive of Sony Corporation, has been named President, Chief Executive Officer (CEO) and Co-Chief Operating Officer (Co-COO) of Sony Computer Entertainment Europe (SCEE) as of May 1, 2009.
In his new role, House will be responsible for managing the PlayStation business across nearly 100 countries in the Europe/PAL territories, including the company’s PlayStation®2, PSP® (PlayStation®Portable) and PLAYSTATION®3 platforms as well as PlayStation®Network.
House joined Sony Corporation in 1990, where he worked in corporate communications for Sony Corporation (Japan) for five years. In April 1995, he was assigned to the marketing and communications division of SCEI, contributing to the marketing and promotion of the original PlayStation® computer entertainment system as well as its game titles. In March 1996, House was promoted to Vice President, Marketing of Sony Computer Entertainment America, where he led SCEA’s marketing efforts to establish the North American market for the original PlayStation as well as formulating and executing the market strategies which led to the successful launch of the PlayStation 2 and PSP businesses. House was also instrumental in developing the PlayStation brand into a household name in North America. In addition to his marketing responsibilities, he also
led the Third Party Relations and Developer Support divisions from 2000, making sizeable contributions in establishing and maintaining firm relationships with third party game developers and publishers in North America as well as growing content alliances.
Acknowledged for his invaluable contribution to the expansion of the PlayStation business and to the company’s marketing and brand management efforts, House was appointed CMO of Sony Corporation in 2005, with global responsibility for corporate marketing across all of Sony’s businesses with primary emphasis in building value in the Sony brand.
“I’m very happy to welcome Andrew back to the PlayStation business and to work closely with him again” said Kazuo Hirai, President and Group CEO, Sony Computer Entertainment. “I’m confident that the skills and expertise Andy has gained over the years working as Sony’s CMO will contribute enormously in leading the PlayStation business in Europe/PAL countries and regions and to bring new initiatives in managing the business in the coming networked era.”
“I’m delighted to return to the PlayStation fold and excited to take on this new challenge,” said Andrew House, “I have strong ties to the interactive entertainment industry and I believe there is huge potential for further growth of our business in the Europe/PAL countries and regions, particularly in the area of networked entertainment. I’m looking forward to working with everyone at SCEE and with other groups in Sony to help achieve this potential.”
About Sony Computer Entertainment Europe Ltd
Sony Computer Entertainment Europe (SCEE), based in London, is responsible for the distribution, marketing and sales of PLAYSTATION®3, PlayStation®2, PSP™ (PlayStation®Portable) and PlayStation®Network software and hardware in 99 territories across Europe, the Middle East, Africa and Oceania. SCEE also develops, publishes, markets and distributes entertainment software for these formats, and manages the third party licensing programs for the formats in these territories. Since the launch of PLAYSTATION 3 in November 2006, over 16.8 million units have been sold globally and continue to be sold at a record level. Maintaining its position as one of the most successful consumer electronic products in history, PlayStation 2 has sold over 137.7 million systems worldwide. Since its launch at the end of 2004, over 44.5 million PSPs have been sold globally, highlighting the importance of the portable entertainment market. With the huge increase in interest and accessibility of network applications and network gaming, over 13 million people have registered to PlayStation Network, the free-to-access interactive environment, and over 236 million items have been downloaded.
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