Saturday, July 25, 2009

Halo Legends Trailer


Microsoft has announced the Halo Legends Project. this consists of 5 different studios making several short Anime films. The studios involved are Bones, Casio Entertainment, Production I.G, Studio 4C, and Toei Animation.



Press Release

LONDON — July 23, 2009 — A renowned set of storytellers from some of the world’s leading anime studios in Japan are about to take one of the most iconic franchises in science fiction and video games to a new level. Microsoft Corp., in collaboration with some of the most acclaimed anime creators, today unveiled a new project called “Halo Legends,” which will bring the “Halo” franchise and its sweeping sci-fi saga to an entirely new medium, in the form of several original anime short films.

“Halo Legends,” which will officially debut at a panel presentation today at Comic-Con International in San Diego, is being produced by Microsoft’s 343 Industries and features creative direction from anime pioneer Shinji Aramaki, director of the critically acclaimed “Appleseed” and “Appleseed EX Machina” anime features, and Mamoru Oshii, director of the landmark “Ghost in the Shell” movies, with additional production from Joseph Chou of J-Spec Pictures. The compilation will include a series of short stories that explore different times, themes and characters from the “Halo” universe and will be distributed globally by Warner Home Video, a Warner Bros. Entertainment Inc. company. Influential studios that are part of the project include the creators behind some of the most popular and celebrated anime to come from Japan, such as “The Animatrix,” “Cowboy Bebop,” “Fullmetal Alchemist,” “Ghost in the Shell,” “Dragon Ball” and more.

“The opportunity to work with talents such as Shinji Aramaki, Mamoru Oshii and others from some of the greatest anime studios is a very rare opportunity for Microsoft,” said Frank O’Connor, “Halo” franchise development director and provider of story and creative direction for 343 Industries. “We’ve seen the world through Master Chief’s eyes, and we’ve experienced facets of the universe through a variety of literary prisms, but now we get to watch new tales unfold in really rich, visually dynamic ways. I think anime fans and ‘Halo’ fans alike are in for a real treat.”

Set hundreds of years in the future, the “Halo” series of games and novels chronicle mankind’s struggles against an alien collective known as the Covenant. The Covenant is scouring the universe for relics it believes will lead it to a new life and is destroying civilizations and planets that stand in its way. The most prolific hero from the fiction is a super soldier or Spartan known as Master Chief, who is the main protagonist in the original trilogy of Xbox and Xbox 360 “Halo” titles. In the trilogy, Master Chief discovers that the Covenant is intent on activating a series of mysterious ring worlds known as “Halos,” which would ultimately exterminate life throughout the universe. He becomes mankind’s champion in a race against an unrelenting enemy in its most desperate hour. Through The New York Times best-selling novels, comics and additional Xbox 360 games such as “Halo Wars” and the upcoming “Halo 3: ODST,” the universe has grown and tales of other heroes have emerged.

“‘Halo’ and its characters are a very natural fit for anime,” said Aramaki, creative director for the “Halo Legends” project. “As a fan of the ‘Halo’ universe, it is an honor to work with Microsoft and my very talented peers from other studios to create this collection.”

Studios involved in the “Halo Legends” project include Bones Inc., Casio Entertainment Inc., Production I.G, STUDIO4˚C and Toei Animation.

• Bones. Founded in 1998, Bones has become one of the top animation studios in Japan in less than a decade. The studio is best known for its incredible body of work on mega-hit franchises such as “Cowboy Bebop: The Movie,” “Fullmetal Alchemist,” “Sword of the Stranger” and “Eureka Seven.”
• Casio Entertainment. Casio Entertainment was founded in 2004 and is renowned for its visual effects work on the movie “Dai Nipponjin” (“Big Man of Japan”), which was officially invited to the 2007 Cannes Film Festival and nominated for Best Visual Effects at the 2008 Asian Film Awards. Casio Entertainment is also known for its computer-generated animation support work on several top Japanese video games.
• Production I.G. Production I.G has produced a number of acclaimed feature films, original video animation, TV shows and video games. For their storytelling and quality of animation, “Ghost in the Shell,” “Jin-Roh: The Wolf Brigade” and “Blood: The Last Vampire” have earned critical accolades in Japan and all around the world. “Ghost in the Shell 2: Innocence,” directed by Mamoru Oshii in 2004, was the first Japanese animation feature ever to compete for the Palme d’Or at the Festival de Cannes.
• STUDIO4˚C. STUDIO4˚C is one of the top animation studios in Japan. Founded by the industry veteran Eiko Tanaka and acclaimed animation artist Koji Morimoto, it has become globally known for its uncanny ability to marry the spirit of high art with mainstream anime aesthetic. STUDIO4˚C is known for works including “The Animatrix,” “Tekkonkinkreet” and “Batman: Gotham Knight.”
• Toei Animation. Toei Animation, established in 1956, is the oldest animation studio in Japan. Toei has produced the largest number of global hit TV anime series for kids, such as “Dragon Ball,” “Digimon,” “Sailor Moon,” “One Piece” and many more.

The complete “Halo Legends” collection will be distributed by Microsoft partner Warner Home Video, which will have more to announce on its release and distribution plans soon.

“As a leading entertainment distributor and a company identified with premier anime content, we’re very pleased to be working with Microsoft on ‘Halo Legends,’” said Amit Desai, vice president, Family, Animation and Partner Brands Marketing, Warner Home Video. “The combination of the talent involved and the ‘Halo’ brand ensure the collection is something consumers are really going to enjoy.”

A preview of select “Halo Legends” episodes will first debut on Xbox LIVE, the largest gaming and entertainment network in the world, starting this fall through a new experience called Halo Waypoint. Launching in fall, Halo Waypoint will be a new destination for “Halo” fans on Xbox LIVE around the world. It will inform fans of the latest “Halo” news and activities, and grant access to content ranging from podcasts, trailers and screenshots, to exclusive video footage you won’t find anywhere else. It also will provide a new challenge for “Halo” gamers with a career system and player rankings tied to both in-game and out-of-game accomplishments related to “Halo.” In addition to the limited, early episode premieres, Halo Waypoint will debut several behind-the-scenes videos that chronicle the making of “Halo Legends.”

More information will be shared about “Halo Legends” today at a panel at Comic-Con International in San Diego. The “Halo” franchise panel will be hosted by O’Connor, moderated by Chou, and will feature guests Aramaki; Mitsuhisa Ishikawa, president of Production I.G; and Tanaka, president of STUDIO4˚C. The panel takes place from 4:30 to 5:30 p.m. PDT in Room 6BCF of the San Diego Convention Center. “Halo Legends” panelists will sign autographs at the Microsoft Xbox 360 booth in Hall G #5225 from 6 to 7 p.m. There also will be a signing at the Warner Bros. booth Hall F #4329 on Friday, July 24, from 10:30 to 11:30 a.m., with O’Connor and 343 Industries’ managing editor Kevin Grace on hand to answer questions about the project. In addition, the first trailer for “Halo Legends” will debut exclusively tonight on “GameTrailers TV with Geoff Keighley,” airing at 12:30 a.m. ET/PT on Spike TV.

-Ends-

About “Halo”
The “Halo” franchise is an award-winning collection of properties that have grown into a global entertainment phenomenon. Beginning with the original “Halo: Combat Evolved” for Xbox in 2001, the rich fiction of the franchise has since inspired a series of blockbuster Xbox and Xbox 360 video games, The New York Times best-selling novels, comic books, action figures, apparel and more.
Published by Microsoft Game Studios, the “Halo” franchise of games is exclusive to the Xbox 360 video game and entertainment system and the games are optimized for the Xbox LIVE online entertainment network. More than 27 million copies of “Halo” games have been sold worldwide, driving more than 2 billion hours of gameplay by people connected to Xbox LIVE. In February 2009, the “Halo” franchise expanded into the real-time strategy genre with “Halo Wars,” which went on to become the best-selling real-time strategy game on any current generation console. On Sept. 22, 2009, Microsoft will release “Halo 3: ODST,” the next chapter for “Halo” and prequel to the events that transpire in “Halo 3.”

About 343 Industries
343 Industries is the publisher of the blockbuster “Halo” series of videogames and, as part of Microsoft Game Studios, oversees the “Halo” franchise, including novels, comics, licensed collectibles, apparel and more. 343 Industries is home to world-class developers working on future “Halo” projects, including “Halo Legends” and Halo Waypoint, as well as partnering with renowned developers such as Bungie LLC and Robot Entertainment to produce “Halo” games for Xbox 360 and Xbox LIVE.

About Xbox 360
Xbox 360 is a premier video game and entertainment system. It is home to the best and broadest games as well as the largest on-demand library of standard- and high-definition movies and TV shows connected to the television — with music coming this fall. The digital center of the living room, Xbox 360 blends unbeatable content with the largest online social network of 20 million members on Xbox LIVE to create a limitless entertainment experience that can be shared at home or across the globe. With the addition of currently code-named “Project Natal,” Xbox 360 will forever transform social gaming and entertainment with a whole new way to play — no controller required. More information about “Project Natal” and Xbox 360 can be found online at http://www.xbox.com/projectnatal and http://www.xbox.com.

About Xbox LIVE
Xbox LIVE is the largest gaming and entertainment network and delivers more entertainment than any device connected to the television, including movies, TV and games, with music coming this fall. This fall, Xbox LIVE also will be the only entertainment service to provide instant-on 1080p streaming HD video from Zune video in supported countries. With an active community of more than 20 million people across 26 countries, Xbox LIVE lets you play the best games, enjoy the largest on-demand library and, coming soon, listen to millions of songs — all while connecting to friends anytime. An Xbox LIVE Gold membership provides you with exclusive benefits and premium access to entertainment from the top studios and services, all in one place. More information about Xbox LIVE can be found online athttp://www.xbox.com/live.

About Microsoft
Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.


Re-Cap of Yesterdays News (oldest to newest)




Halo 3 ODST Character Art And Trailer

Microsoft has released some new character art and a new trailer for the upcoming Bungie game, Halo 3 ODST.

Halo 3 ODST






Friday, July 24, 2009

New Spore Hero Arena Trailer For Nintendo DS

EA Has released a new trailer for their upcoming Nintendo DS game, Spore Hero Arena. the trailer shows off any aspects of the game including creating your Hero and exploring with it.




New Spore Hero Trailer For Nintendo Wii

EA have released a new trailer for thier upcoming Nintendo Wii Game, Spore Hero.




PES 2010 (Pro Evolution Soccer 2010) Annouced For Nintendo Wii


Konami have announced that PES 2010 (Pro Evolution Soccer 2010) is coming to the Nintendo Wii. The game has a release window of fall 2009.
The game now has the UEFA Champions League License meaning the master league has been greatly enhcanced. the games graphics have also been improved over the previous Wii version.
gameplay has been enhanced with improved Ai, better balance, new freekick system, and a more realistic stamina system.
Character animations have also been improved with new animations, like other players on your team signalling for a pass.

Press Release

El Segundo, Calif. – July 23rd, 2009 – Konami Digital Entertainment, Inc., announced today that
Pro Evolution Soccer™ 2010 (PES 2010) is currently under development for Wii™. Already in
development for the Xbox 360® video game and entertainment system from Microsoft,
PLAYSTATION®3 computer entertainment system, PlayStation®2 computer entertainment
system, Windows PC and PSP® (PlayStation®Portable), Wii owners can look forward to Pro
Evolution Soccer 2010 to arrive Fall 2009.

Featuring Argentinean forward Lionel Messi as the cover athlete, Pro Evolution Soccer 2010 for
Wii will also boast extensive additions to the Master League via the integration of UEFA
Champions League license, and the Champions Road makes a welcome return. Also the graphic
elements of the Wii game have been further enhanced. In addition, Producer Akiyoshi
‘Greyhound’ Chosogabe and his dedicated team have also worked to add key gameplay
advances to this year’s version.

Pro Evolution Soccer 2010 will feature a distinctive all-new game balance system that affects
both attacking and defensive phases of the game. The player with possession will now have
‘instantaneous stamina’ in addition to overall stamina, which prevents them from using full-pace
sprints as a constant tactic. This means that players should be cautious not to sprint continuously
while attacking because it will have an adverse affect on the player’s body balance and the
precision over their control of the ball. Additionally, excessive attempts to gain possession will also
drain the player’s stamina – just like in real life! Trying to be as real as possible is the key to
rewarding gameplay.

Proper and timely controls within the context of the match have also been given more
significance. Thanks to the advance AI, attackers now perform more ‘AI feints’ to shed the
opposing defenders while dribbling – but only within the confines of that player’s abilities.
Defenders will also have to think of which areas of an opponents’ attack to close down upon as
well as defend areas of open space.

Greyhound has also worked hard on a new free kick system, wherein these set pieces are now
viewed from the kicker’s perspective and targeted using a pointer system. This allows users to
add arc and additional pace to their kicks, depending upon the taker’s abilities. This level of
control even allows players to move their ‘keeper earlier in a match against another human
player.

To highlight the new animations, Pro Evolution Soccer 2010 will showcase the slickest animations
in a PES title on Wii to date. Players will find out new ones such as players signaling for passes
once the whistle is blown.

“The stakes have been raised and PES 2010 for Wii shows that Konami can still innovate and
surprise,” commented Akiyoshi ‘Greyhound’ Chosogabe. “Our control system for Wii is still
regarded as the finest and most intuitive around, and we have once again reworked it to add a
level of control and realism that can appeal to new and old PES fans alike.”
For more information on Pro Evolution Soccer 2010, please visit: www.konami.com.

About Konami
Konami is a leading developer, publisher and manufacturer of electronic entertainment properties. Konami's titles include
the popular franchises Metal Gear Solid, Silent Hill, DanceDanceRevolution and Castlevania, among other top sellers.
The latest information about Konami can be found on the Web at www.konami.com. KONAMI CORPORATION is a
publicly traded company based in Tokyo, Japan with subsidiary offices, Konami Digital Entertainment Co., Ltd. in Tokyo,
Japan, Konami Digital Entertainment, Inc. in the United States and Konami Digital Entertainment GmbH in Frankfurt,
Germany. KONAMI CORPORATION is traded in the United States on the New York Stock Exchange under the ticker
symbol KNM. Details of the products published by Konami can be found at www.konami.com.
###
KONAMI is a registered trademark of KONAMI CORPORATION.
“PlayStation”, “PLAYSTATION”, “PS” Family logo and “PSP” are registered trademarks of Sony Computer Entertainment
Inc. PSP® system – Memory Stick Duo™ may be required (sold separately). Online play requires internet connection and
Memory Card (8MB) (for PlayStation 2) (each sold separately). The Online icon is a trademark of Sony Computer
Entertainment America Inc.
Xbox, Xbox 360, and Xbox Live are either registered trademarks or trademarks of Microsoft Corporation in the United
States and/or other countries.
Wii and the Wii logo are trademarks of Nintendo. © 2006 Nintendo.

Re-Cap of Yesterdays News (oldest to newest)




Thursday, July 23, 2009

New Pictures Of Upcoming South Park "Tower Defence" Game On Xbox Live Arcade

Microsoft has released pictures of their long awaited South Park Xbox Live Arcade game. as the pictures show, the game is in the style of a Tower Defence game.





Pictures Of Wii Sports Resort Launch in New York, Military Island

Nintendo have released some pictures from the Launch of Wii Sports Resort at Military Island, Manhattan New York.

Wii Sports Resort In NY Times Sqaure


Details of the Pictures


NEW YORK --(Business Wire)-- Jul 23, 2009 In this photo provided by Nintendo, Nintendo of America’s vice president of Corporate Affairs, Denise Kaigler, right, competes against actor Chace Crawford in a match of swordplay at the Wii Sports Resort launch event, Thursday, July 23, 2009, in New York. To commemorate the next chapter in the Wii Sports experience, Nintendo brought in 50 tons of sand to transform Manhattan’s famed Military Island into Wuhu Island, the fictional setting featured in the game. (Photo by Diane Bondareff for Nintendo)

Photo two:
Table tennis expert Alston Wang, right, competes against Annamarie Tromp at the Wii Sports Resort launch event in New York, Thursday, July 23, 2009. Launching on July 26, 2009, Wii Sports Resort comes bundled with the Wii MotionPlus accessory to provide players a more immersive gaming experience.

Photo three:
Nintendo celebrates the upcoming launch of Wii Sports Resort, the next chapter in the Wii Sports experience, by bringing in 50 tons of sand to transform Manhattan’s famed Military Island into Wuhu Island, the fictional setting featured in the game, Thursday, July 26, 2009, in New York.

Photo four:
Nintendo celebrates the upcoming launch of Wii Sports Resort, the next chapter in the Wii Sports experience, by bringing in 50 tons of sand to transform Manhattan’s famed Military Island into Wuhu Island, the fictional setting featured in the game, Thursday, July 26, 2009, in New York.

Photo five:
In this photo provided by Nintendo, Alex Leng plays Frisbee at the Wii Sports Resort launch event in New York’s Times Square Thursday, July 23, 2009. To celebrate the July 26 launch of the game, Nintendo offered consumers a free mini-vacation by bringing in 50 tons of sand to transform Manhattan’s famed Military Island into Wuhu Island, the fictional setting featured in the game. (Photo by Diane Bondareff for Nintendo)

Namco Bandai Announce Tekken 6 Partnership With TapouT

Namco Bandai have announced a Partnership with their game, Tekken 6, and Martial Arts Apparel maker TapouT. This multi year partnership will see TapouT apparel appearing in Tekken 6 as well as Tekken 6 branded TapouT being available for sale.

Tekken 6/TapouT


Press Release

SANTA CLARA, Calif. & GRAND TERRACE, Calif. --(Business Wire)-- Jul 23, 2009 Leading video game publisher and developer NAMCO BANDAI Games America Inc. and premier mixed-martial arts apparel, gear and lifestyle brand, TapouT, today announced a multi-year partnership to merge popular TapouT fashions with the iconic fighting experience of TEKKEN 6, the latest installment of the top-selling fighting video game franchise. The agreement brings two of the most-recognized fighting lifestyle brands together to provide fans with an all encompassing entertainment experience.

As part of the agreement, TapouT will design five unique co-branded t-shirts which will appear in addition to the myriad of in-game customization options for characters in TEKKEN 6. In addition to tricking out their TEKKEN 6 fighters, fans will be able to sport their own TEKKEN 6 TapouT gear, as co-branded t-shirts will also become available for fans to purchase and wear. Available in five designs for men and women, the TEKKEN 6 TapouT branded t-shirts will be released in September through TapouT’s network of specialty retailers and on their website www.tapout.com.

“TEKKEN 6 and TapouT fans share a deep-rooted passion for the mixed-martial-arts lifestyle,” said Makoto Iwai, executive vice president and chief operating officer at NAMCO BANDAI Games America Inc. “This partnership will bring TapouT’s signature style into the world of Tekken, giving new experiences to video game enthusiasts and MMA fans alike.”
“TapouT is excited to partner with NAMCO BANDAI Games America to continue to bring the mixed-martial arts movement into the mainstream with one of the most successful video game franchises of all time,” said Dan “Punkass” Caldwell, TapouT Co-Founder and CEO.
“As we look to enhance our brand visibility in new and innovative ways, the idea to fuse TapouT and TEKKEN 6 was the perfect approach to introduce new apparel to our core fan base,” added Marc Kreiner, TapouT President.

This agreement marks NAMCO BANDAI’s first co-branding initiative with a major apparel brand for in-game and offline items. TEKKEN 6 will be released this fall for the Xbox 360® video game and entertainment system from Microsoft, the PLAYSTATION®3 computer entertainment system, and the PSP® (PlayStation®Portable) system.
A must-have for Tekken aficionados, TEKKEN 6 sees the return of many familiar faces as well as new characters to create the largest line-up the series has ever seen. With a growing roster of fighters, robust character customization features, online gameplay and a new action-packed Scenario Campaign mode, TEKKEN 6 will be the best “King of Iron Fist Tournament” yet.
For more information on TEKKEN 6, please visit: www.tekken.com or www.namcobandaigames.com.

About NAMCO BANDAI Games America Inc.
NAMCO BANDAI Games America Inc., is a leading interactive entertainment software publisher and developer based in Santa Clara, CA. The company is a part of the NAMCO BANDAI group of companies known for creating and publishing many of the industry’s top video game franchises including the PAC-MAN®, SOULCALIBUR®, Naruto™ and Tekken® brands. For more information about NAMCO BANDAI Games America Inc., and our products log onto www.namcobandaigames.com.

TEKKEN®6&©1994-2009 NAMCO BANDAI Games Inc. All rights reserved.
"PlayStation", "PLAYSTATION", "PS" Family logo and “PSP” are registered trademarks of Sony Computer Entertainment Inc.
Memory Stick Duo™ may be required (sold separately). Xbox, Xbox 360, and Xbox Live are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
Press Release © 2009 NAMCO BANDAI Games America Inc.

About TapouT
TapouT is the world’s leading mixed-martial arts apparel, gear and lifestyle brand on the market today. TapouT started as a vision by Co-Founder Charles "Mask" Lewis Jr., and has since become a pioneer of the MMA movement and a $100 million empire. Representing some of the biggest MMA superstars including Chuck Liddell, Frank Shamrock, Thiago Alves and Anthony Johnson, TapouT produces the hottest apparel for men, women and children. Their distinctive, authentic logo graces everything from clothing, accessories, and gear, to nutrition products and a magazine. TapouT is also the exclusive apparel sponsor for Spike TV`s "The Ultimate Fighter" through 2011.

For millions of fans worldwide, the TapouT lifestyle inspires those to reach their goals and know that anything is possible if they "Simply Believe."


New Pro Evolution Soccer 2010 (PES 2010) Screenshots

Konami have released some screenshots for PES 2010. i have also included the previously released Trailer for the game, though it is the first time it has been on the site.

PES 2010






Infinite Space Anime Episode 2

Sega has released the second Anime episode, of Platinum games upcoming game, Infinite Space.




UK PSN Update 23/07/09

PS3 Games
Shatter [£4.79]
Final Fantasy Crystal Defenders [£7.99]
WipEout HD – Fury Expansion [£7.99]
Killzone 2 – Napalm & Cordite Pack [£4.79]
Killzone 2 – Map Pack Bundle [£9.99]
High Velocity Bowling – Route 66 Americana Ball Pack [£0.79]
High Velocity Bowling – 4th of July Americana Ball Pack [£0.79]
Dynasty Warriors 6 – Additional Music Set 2 [Free]
Tiger Woods PGA Tour 10 – Baniff Springs [£4.79]
Overlord II – Battle Rock Nemesis [£3.19]

Demo's
Final Fantasy Crystal Defenders

Guitar Hero - World Tour
Vagrant Track Pack [£4.39]
“All The World is Mad” by Thrice [£1.59]
“The Martyr” by Senses Fail [£1.59]
“Young Cardinals” by Alexisonfire [£1.59]
“Guitar Hero: On Tour Modern hits Theme” S.U.P.R.A.H.U.M.A.N [free]

Rock Band
Kings of Leon Pack 01 [£2.49]
“Crawl” by Kings of Leon [£0.99]
“Molly's Chambers” by Kings of Leon [£0.99]
“Sex On Fire” by Kings of Leon [£0.99]
Rancid Pack 01 [£2.49]
“Last One To Die” by TRancid [£0.99]
“Ruby Soho” by Rancid [£0.99]
“Time Bomb” by Rancid [£0.99]
Rise Against Pack 1 [£2.49]
“Prayer Of The Refugee” by Rise Against [£0.99]
“Re-Education (Through Labor)” by Rise Against [£0.99]
“Saviour” by Rise Against [£0.99]
“Sweetness And Light” by Lush [£0.99]

Videos
Killzone 2 – Napalm & Cordite Pack
MAG – Developer Diary, A Massive War Is Coming
MAG – Developer Diary, The Shadow Wars

Wallpaper
NONE

Theme
NONE

PS1 Classic
NONE

PSP
Dynasty Warriors StrikeForce 2 – Download Pack 3 [free]
Rock Band Unplugged - “Casey Jones” by Greatful Dead [£0.99]
Rock Band Unplugged - “The Boys Are Back In Town (live)” by Thin Lizzie [£0.99]


Battlefield 1943 Breaks Download Only Sales Records


EA Has annoucned that Battlefield 1943 has broken Download Only records on Xbox Live Arcade and American Playstation Network for day 1 sales and also week 1 sales. with PSn and XBLA combined, the game has sold over 600,000 copies.

Press Release

STOCKHOLM --(Business Wire)-- Jul 23, 2009 DICE, an Electronic Arts Inc. (NASDAQ:ERTS) studio, today announced that Battlefield 1943™ is the fastest selling day one and week one download-only game worldwide on Xbox LIVE™ Marketplace. It is also the fastest selling day one and week one download-only game on the PlayStation®Network in North America. Overall since its launch on July 8th, Battlefield 1943 has sold over 600,000 copies on Xbox LIVE Marketplace and the PlayStation Network.

“We are honoured by the reception that the game has received so far,” says Gordon Van Dyke, Producer on Battlefield 1943. “Watching and participating in this non-stop multiplayer action has been a real treat for us and we can’t believe how fast our fans reached 43 million kills. We can now truly say that we have set a new standard for what can be done in the downloadable games category and gamers recognize the endless value that Battlefield 1943 provides for just $15.”

Battlefield 1943 is an award-winning First-Person Shooter multiplayer game that G4tv.com says is “…a steal. Great sound, great graphics, great fun, and great price.” IGN even says that “Battlefield 1943 is an impressive package that sets a new standard for digital titles.”

Battlefield 1943 is an all-new download-only multiplayer action game that brings DICE’s first-class WWII action to gamers. The game introduces two thrilling modes where 24 players can compete across four classic WWII Battlefield maps: Wake Island, Guadalcanal, Iwo Jima and Coral Sea. These maps are inspired by the award winning Battlefield 1942™ game, and have been redesigned and reengineered from the ground up using the DICE Frostbite™ engine allowing players to wreak havoc and destruction via land, sea or air.

After the worldwide community challenge officially began on Friday, July 10 at 19:43 CET, the Coral Sea map is now unlocked for both the Xbox LIVE and PlayStation communities. The Xbox LIVE community reached the goal of 43 million kills in just 5 days, with the PlayStation community hitting the mark in 8 days.
Battlefield 1943 is now available on Xbox LIVE Marketplace and the PlayStation Network for 1200 MS Points or $15. Gamers who already played the trial and their time expired can access the free 30-minute trial version again on both Xbox Live and the PlayStation Network as of July 18.
For more information on Battlefield 1943 please visit www.battlefield1943.com. Follow us on Twitter at http://twitter.com/OfficialBF1943.

About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EATM, EA SPORTSTM, EA MobileTM and POGOTM. In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

EA, EA SPORTS, EA Mobile and POGO are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Battlefield 1943, Battlefield 1942 and Frostbite are trademarks or registered trademarks of EA Digital Illusions CE AB. “PlayStation” and “PLAYSTATION” are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox and Xbox LIVE are trademarks of the Microsoft group of companies and are used under license from Microsoft.


Trailer For Iron Man 2 Game

This is the new trailer for the upcoming Movie Tie-In Iron Man 2 game.





Disney Interactive Studios Announce Alice In Wonderland Movie Tie-Ins

Disney Interactive Stuidos have announced a Alice in Wonderland Movie Tie-In game. the game will come out on the Nintendo Wii, Nintendo DS and PC.
The Nintendo Wii and PC versions follow the storyline of the movie. you have to carefully select the characters needed to defeat the enemies the Red Queen sends to get you. the game has a upgradable combat system and "Impossible Ideas" which can be collected to replay levels and unlock Underlands secrets.
The Nintendo DS version has a unique art style, a special playable character, and unique character abilities. The Nintendo DSi camera will be used to detect colours and unlock content, and when it's all over you can connect with other DSi users and unlock more stuff in their games.
iPhone/iTouch applications will be developed and, like the games, are set for release the same week as the movie.


Press Release

BURBANK, Calif. --(Business Wire)-- Jul 23, 2009 As Tim Burton and Lewis Carroll fans become curiouser and curiouser (Carroll, 1865) about Walt Disney Pictures’ upcoming “Alice in Wonderland” film, Disney Interactive Studios today announced development of video game adaptations of the beloved story. The video games, inspired by Tim Burton’s highly anticipated film starring Johnny Depp, Anne Hathaway, Helena Bonham Carter and Mia Wasikowska as Alice, find Alice several years after the original “Alice’s Adventures in Wonderland” and “Through the Looking Glass” stories. Alice in Wonderland for Wii™, Nintendo DS™ and Windows-based PC takes players on a topsy-turvy and immersive journey in Underland as Alice finds herself in a world of illusion and magic where nothing is quite like it seems. Alongside her endearing friends – Mad Hatter, March Hare, Cheshire Cat and White Rabbit – players aid Alice to defeat the Red Queen and Jabberwocky. Alice in Wonderland mobile games will begin launching later this year.

"These games fully capture the magnificent and whimsical world of Underland while experiencing key moments from the film,” said Craig Relyea, senior vice president of global marketing, Disney Interactive Studios. “More than just a retelling of the movie, Alice in Wonderland introduces fans to an entirely new style of innovative gameplay designed to challenge the puzzle solving skills of older players while making the adventures accessible and enjoyable for the younger crowd. Innovative gameplay and distinct artistic styles on each platform give players a range of unique and engaging experiences."

Alice in Wonderland allows players to guide, protect and aid Alice as she journeys through the world of Underland while unraveling the game’s many twisted mysteries. Along the way, players call on a diverse and unique cast of characters such as the Mad Hatter and Cheshire Cat who each have unique abilities to help evade traps and solve challenging puzzles. The Mad Hatter can help Alice alter her perception of Underland and take advantage of optical illusions to open up places in the world the player alone would not have noticed. Meanwhile, the Cheshire Cat can use his ability to make himself and objects appear and disappear helping Alice through this strange world. Players must choose wisely when using each of the characters’ powers and combine the abilities to solve more complex puzzles.

The Wii and PC versions follow the film’s epic storyline and introduce new fiction and locations. With an upgradeable combat system, players collect “impossible ideas” to replay levels and unlock Underland’s secrets. Players must carefully select the supporting characters and their abilities to defeat the numerous enemies set forth by the Red Queen and her army of cards, destroy the Jabberwocky and restore Underland back into Wonderland.

The Nintendo DS version will introduce a new twist as players guide Alice alongside her diverse and enduring friends to combat the legions of the Red Queen’s Army. Creating their own path through Underland using an oracle, players lead, protect and help Alice on her quest. The DS version features an innovative art style unique to the platform, a playable character not seen on the home console version, and unique character abilities similar to those of the Wii and PC versions. DSi players will use the system’s camera to detect colors mapped to unlockable content when tasks are completed. Also included in the DS version is DGamer, the online community exclusive to Disney gamers on Nintendo DS, allowing players to connect with others and unlock additional items in their DS game.

Developed by Etranges Libellules in France, Alice in Wonderland will be available for Wii, Nintendo DS and Windows-based PC with the same week as the film release in early 2010.
Disney Interactive Studios will also release iPhone and iTouch applications for the franchise. A promo application will release in December, 2009 with the full game releasing next year. Alice in Wonderland: The Mobile Game will take you on an upside-down, inside-out adventure on your phone. The whole world is a puzzle and players must twist and turn their iPhone to have Alice make it through Wonderland safely. Also available on Java/Brew, Android and RIM February 2010.

About the Movie
From Walt Disney Pictures and visionary director Tim Burton comes an epic 3D fantasy adventure ALICE IN WONDERLAND, a magical and imaginative twist on some of the most beloved stories of all time. JOHNNY DEPP stars as the Mad Hatter and MIA WASIKOWSKA as 19-year-old Alice, who returns to the whimsical world she first encountered as a young girl, reuniting with her childhood friends: the White Rabbit, Tweedledee and Tweedledum, the Dormouse, the Caterpillar, the Cheshire Cat, and of course, the Mad Hatter. Alice embarks on a fantastical journey to find her true destiny and end the Red Queen’s reign of terror. The all-star cast also includes ANNE HATHAWAY, HELENA BONHAM CARTER and CRISPIN GLOVER.
Capturing the wonder of Lewis Carroll’s beloved “Alice’s Adventures in Wonderland” (1865) and “Through the Looking-Glass” (1871) with stunning, avant-garde visuals and the most charismatic characters in literary history, ALICE IN WONDERLAND comes to the big screen in Disney Digital 3D™ on March 5, 2010.

About Disney Interactive Studios
Disney Interactive Studios, part of Disney Interactive Media Group, is the interactive entertainment affiliate of The Walt Disney Company (NYSE:DIS). Disney Interactive Studios self publishes and distributes a broad portfolio of multi-platform video games, mobile games and interactive entertainment worldwide. The company also licenses properties and works directly with other interactive game publishers to bring products for all ages to market. Disney Interactive Studios is based in Glendale, California, and has internal development studios around the world. For more information, log on to http://www.disneyinteractivestudios.com.
© Disney. Release dates, platform availability, and/or visuals shown are of product currently in development and may be subject to change.

Re-Cap of Yesterdays News (oldest to newest)





Wednesday, July 22, 2009

New FIFA 10 Developer Blog, Responding To Community Feedback.


The latest FIFA 10 developer blog looks at how they respond to feedback and what changes have been made.

Forums are a good place to find ideas, complaints and suggestions. they do stress that some issues cannot be fixed in one game cycle, which means not all problems are fixed, but by using forums they can see what pressing issues can be fixed before the next game is released. for FIFA 10, one of the biggest issues that they managed to fix was that Goalkeepers couldn't get cards in FIFA 09, now they can.
Forums can be limiting, players don't have the newest code/build of the game, so another way they get feedback is to bring players to their studios to try out the new code and comment.

One possible game breaking issue was that the midfield could be useless if you had a fast striker and a good through ball. as this was unbalancing the game offline and online, they have worked to resolve the issue. Defenders got better AI, dribbling speed was reduced, and goalkeepers now quickly try to reduce the angle when such a ball comes through.
A list of changes made, from feedback, for FIFA 10 are:
  • Ability to change kick taker on set pieces
  • Ability to move the wall
  • Preventing goals being scored from kick-off
  • Making offsides less frequent and improving our advantage logic
  • Quick Free Kicks
  • Fewer ‘cut scenes’ replaced by on-the-field player reactions
  • ‘Super Long Throws’ – Players like Rory Delap will be able to throw the ball into the heart of the box from afar
  • New ‘Ball Avoidance’ logic so teammates and the referee will get out of the way of passes and shots
  • And many more!

Developer Blog

FIFA 10 – Blog 3
Gameplay Producer Blog – Responding to Community Feedback

Before becoming part of the FIFA Development team, I was a FIFA fan for as long as I can remember. Growing up in Bogota, Colombia, I bought a copy of FIFA 96 when I was about 13 years old, and have played every subsequent title since. Back then I played countless hours of FIFA on the only desktop computer we had at the house. Unfortunately, it was in my sister’s room…I don’t think she likes FIFA very much.

Each FIFA title has given me innumerable moments of joy and football glory, accompanied by numerous pet peeves that frustrated my gaming experience – I mean, why does my defender stop on through balls? And why does the CPU always score the same goal? And why is it so easy for me to score the same goal over and over again?

When I joined the FIFA team as a Gameplay Producer for Xbox 360 and PS3 in 2007, I was glad to find out that part of my job consisted of visiting the forums and other online sites in order to find out what was frustrating FIFA gamers around the world. For FIFA 10, making sure we responded to fan feedback was paramount. From fixing bugs and exploits to refining and innovating in response to requests from fans, we have involved the community in our attempt to make the best football game ever.

The Value of Feedback
The forums are full of really good ideas and suggestions. The true value of feedback, however, lies not in these original ideas, but rather in helping us realize what the most important things for the community are. In other words, I think we are very good at knowing what is wrong with the game and what we need to do to improve it. Unfortunately, we cannot fix everything in one (or several!) production cycles. Knowing what the most pressing and important issues are for our fans helps us prioritize the countless things we want to fix.

For example, we’ve always known that the Goalkeeper could not get sent off in FIFA 09. Ever since I joined the team, we’ve wanted to fix this. However, technical difficulties made fixing this trivial problem anything but simple. We knew the problem was there, we wanted to fix it, but we never thought it was important enough to merit the several days of production time it required. Then, a few months following the release of FIFA 09, I kept running into more and more people upset about the Goalkeeper being impervious to cards. They argued, quite rightly, that it was unrealistic and it rendered the backup Goalkeepers useless. Late in the production cycle, I decided to investigate what it would take to fix it. I got the different game areas together – one of the challenges for this feature is that it requires rendering, front end, audio, and gameplay support – and set out a plan to implement it. A couple of weeks later, I was happy to go on the forums and let everyone know that in FIFA 10, the Goalkeeper will be able to get red carded. Had it not been for the community feedback, it is unlikely this feature would have made it into FIFA 10. Now everyone will have to think twice before leaving the keeper out of the lineup!

It’s not just about the forums
We take a proactive approach when it comes to getting feedback on our game. The forums are extremely important, but the feedback we find there is limited to the title we already released. Just as critical is getting fans to play the most up-to-date version of FIFA. To do this, we find several people from around the world who love football video games to come to our studio in Vancouver, BC and play the latest version of the game – the one with the latest code, features, game modes, etc. We do this several times during the production cycle, and not just in Vancouver but also in EA offices overseas. As a Gameplay Producer, I play FIFA every day to make sure we deliver against the vision set out for the game. However, when you play the game every day it is easy to lose perspective on how it is changing – how different it is from the previous iteration and whether we are on the right track. These ‘playtests’ give us a valuable opportunity not just to ask specific questions and get feedback on new features, but also to make sure our fans are excited about the direction we are taking FIFA in year after year.

So what can you expect in FIFA 10?
Along with innovating and refining our game, responding to feedback from the community was one of the paramount goals for FIFA 10. We will never be able to address all of the issues in any given year, but I think we took great strides in getting rid of some of the frustrations expressed by the community.

One such frustration that I wanted to make sure we addressed this year is how easy it is in FIFA 09 to play through balls for your fast striker to run onto and get a one-one-one with the goalkeeper. Lots of people on the forums were complaining that there was no need for midfield build-up play and that teams with strong and fast strikers had too big of an advantage – a problem that made online games very one-dimensional, as there seem to be no way of defending against the through balls. I am South American, so I’m all about midfield build-up! Remember Carlos Valderrama? Oh, how I miss him…

For FIFA 10, we have spent a significant amount of time addressing issues like this one in order to ship a game as balanced as possible. For this particular case, some of the improvements we made to fix the problem included: tuning our covering and positioning logic so that defenders can be in a better position to cope with ground and lofted through balls; we slowed down the dribblers’ speed a bit more when they touch the ball while dribbling so fast defenders will be able to catch up to dribblers more often (it makes sense, since you cannot sprint as fast off the ball as you would if you have to be taking consecutive dribble touches!); and we improved the Goalkeepers’ positioning and behavior during breakaways so they narrow down the angle better during one-on-ones.

There are many more examples like this one that illustrate how important it has been for us this year to use the feedback from the community in our development of FIFA 10. As I mentioned earlier, it is not just about fixing bugs and exploits. It is also about responding to requests. We have gone through countless forum threads, and many of the requests we have found there will be addressed in FIFA 10. Perhaps one of the best examples is that we will include a Practice Mode this year. Using the Back/Select button from the 1 on 1 arena, you’ll be able to bring up a menu allowing you to choose to play a practice match or set pieces, as well as the number of players you want on the field. You asked for it, you got it!

I should wrap this up now, but I will leave you with a taste of some of the other Gameplay features that will be in FIFA 10 as a result of feedback from the community.
Ability to change kick taker on set pieces

Ability to move the wall

Preventing goals being scored from kick-off

Making offsides less frequent and improving our advantage logic

Quick Free Kicks

Fewer ‘cut scenes’ replaced by on-the-field player reactions

‘Super Long Throws’ – Players like Rory Delap will be able to throw the ball into the heart of the box from afar

New ‘Ball Avoidance’ logic so teammates and the referee will get out of the way of passes and shots

And many more!

I hope you enjoy playing FIFA 10 as much as I did making it. Looking forward to visiting the forums and getting your feedback – keep it coming!

Santiago Jaramillo
Gameplay Producer
FIFA10 – Xbox 360, PS3

Xbox 360 Live Announce Partnership With Ibiza Rocks To Deliver Music And Footage Throughout Summer 2009.



Xbox 360 Live has announced a partnership with Ibiza Rocks Hotel to deliver Ibiza Rocks music and footage of this years summer lineup of bands and breakthrough artists.
Calvin Harris, The Enemy And Reverend And The Makers, Dizzee Rascal, Vampire Weekend and Klaxons Shows will all be available on Xbox Live for an Exclusive period.
Some of these performances will be on Xbox.com after they have been released on Xbox Live.


Press Release

LONDON, 22nd July – Xbox® today celebrates another exciting partnership with Ibiza Rocks Hotel as it announces plans to exclusively deliver Ibiza Rocks music content including performances and backstage footage throughout this Summer’s stellar line up of the biggest bands and breakthrough artists.

This year sees the return of the Xbox Social to the Ibiza Rocks Hotel, allowing guests at the party island’s favourite hotel to sample the very best in music games on the ultimate entertainment console. In partnership with Guitar Hero World Tour, Xbox LIVE fans will be able to watch HD footage** of the summer’s hottest action directly through their Xbox for an exclusive period of time.

Fans will be able to catch all the poolside performances and behind the scenes action from Ibiza Rocks including Calvin Harris, The Enemy, Dizzee Rascal, Vampire Weekend, Klaxons and many more hot acts in full HD throughout the summer on Xbox LIVE before the shows land several days later on www.xbox.com.

Xbox LIVE, the free-to-connect online service, not only connects you to range of great Music experiences, but incredible free content like the official Ibiza Rocks show. Kicking the summer off in true style are the Ting Tings, who, following a set by pop sensation Frankmusik, were warmed up by a blistering DJ set from Radio 1’s Zane Lowe in the first edition of “Xbox 360 and Guitar hero World Tour Present: Ibiza Rocks”.

With the Ting Tings, Kooks and Friendly Fires already up on Xbox LIVE, keep an eye out for the following shows across the summer, hitting Xbox LIVE for an exclusive period:

• Calvin Harris plus Kissy Sellout (Live) with a special DJ set from Burns*
• The Enemy plus Reverend and the Makers*
• Dizzee Rascal plus Example and Newham Generals*
• Vampire Weekend plus Mike Snow*
• Closing Party with Klaxons and The Big Pink*
Performances covered on Xbox LIVE
** HD compatible TV required

For press enquiries please contact:
Andy Irving / 0118 9094599 / v-andyir@microsoft.com

About Xbox 360
Xbox 360 is a premier video game and entertainment system. It is home to the best and broadest games as well as the largest on-demand library of standard- and high-definition movies and TV shows connected to the television — with music coming this fall. The digital centre of the living room, Xbox 360 blends unbeatable content with the largest online social network of 20 million members on Xbox LIVE to create a limitless entertainment experience that can be shared at home or across the globe. With the addition of currently code-named “Project Natal,” Xbox 360 will forever transform social gaming and entertainment with a whole new way to play — no controller required. More information about “Project Natal” and Xbox 360 can be found online at http://www.xbox.com/projectnatal and http://www.xbox.com.

About Xbox LIVE
Xbox LIVE is the largest gaming and entertainment network and delivers more entertainment than any device connected to the television, including movies, TV, music and games. Xbox LIVE is also the only entertainment service to provide instant on 1080p streaming HD video from Zune video. With an active community of more than 20 million people across 26 countries, Xbox LIVE lets you play the best games, enjoy the largest on-demand library and, coming soon, listen to millions of songs — all while connecting to friends anytime. An Xbox LIVE Gold membership provides you with exclusive benefits and premium access to entertainment from the top studios and services, all in one place. More information about Xbox LIVE can be found online at http://www.xbox.com/live.

About Microsoft
Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

About Ibiza Rocks

The Ibiza Rocks Hotel sits right in the heart of San Antonio, 300m from the beach and sunset bar with hotel facilities including 2 outdoor pools, 4 bars including the Electric and Back Stage bars, Ibiza Rocks Shop and an on site supermarket. New for 2009 are pool and stage view rooms – guests can enjoy the Tuesday night live shows from the comfort and privacy of their very own balcony. Gig tickets are included with all of these premium rooms. 
Free wi-fi is available throughout the hotel and Xbox fully stocked gaming room, in-room Xbox hire and Xbox kiosks in the lobby.

Ibiza Rocks gave indie its inaugural invite onto the island in 2005, but now beats and bass, DJ’s, decks and guitars are not just happily co-existing, but rapidly procreating. As the unrivalled innovators of Ibiza’s live music scene, the promoters behind Ibiza Rocks have changed perceptions of Ibiza forever. Bands that have played Ibiza Rocks include Arctic Monkeys, Kaiser Chiefs, Kasabian, The Fratellis, The View, The Enemy, The Streets, The Zutons, The Wombats, Editors, Maximo Park, We Are Scientists, Soulwax and Pendulum. The Ibiza Rocks Hotel opened in May 2008, with a live gig from The Enemy.

Need For Speed Nitro Is Set For November 17th Release On Nintendo Wii And Nintendo DS

EA has annoucned that Need For Speed Nitro will be coming out on the Nintendo DS and Nintendo Wii on November 17th.


Press Release

Need for Speed NITRO Brings Adrenaline-Fueled Racing to Retailers on November 17
Get in Gear for the Fun and Exhilaration of High-Speed Racing this Holiday
REDWOOD CITY, Calif. --(Business Wire)-- Jul 22, 2009 Electronic Arts Inc. (NASDAQ: ERTS), announced today that Need for Speed™ NITRO, the first ever Need for Speed title made exclusively for the Wii™ and Nintendo DS™ will ship to retailers worldwide on November 17th. This holiday, gamers must battle through the mayhem of relentless cops, master the art of drifting to gain boost at 200 mph, and prove themselves across five exotic cities at blistering speeds.

"Need for Speed NITRO offers fun and intense competition for every type of gamer, “said Joe Booth, Senior Producer, EA Montreal. "The varied track designs, deep controls, and intuitive drift and nitro mechanics give players something to come back to for months on end. We wanted to fuse together attitude with car culture and the best of arcade racing, to create a new and unique racing experience for the Wii and NDS this November.”

Boasting support for the Wii Remote, Nunchuk, racing wheel, classic controller, GameCube controller and DS stylus, Need for Speed NITRO lets players decide exactly how they want to dominate the competition. For the ultimate bragging rights, gamers can’t just win the race, they must own it. With a nearly limitless visual customization system, gamers can design a unique art style to attach to their ride. As they edge out competitors in driving finesse, their art will overtake the world, vibrantly painting the story of racing supremacy. All this combined with fresh modes, tracks and exotic real world locations make Need for Speed NITRO one of the most exciting, heart-pounding arcade racers for the Wii and Nintendo DS.

Need for Speed NITRO recently received IGN’s “Best Racing Game” award for the Wii and Nintendo DS. Need for Speed NITRO is developed by EA Montreal in Montreal and is not yet rated by the ESRB and PEGI.

About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EATM, EA SPORTSTM, EA MobileTM and POGOTM. In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

EA, EA SPORTS, EA Mobile ,POGO and Need for Speed are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Wii and Nintendo DS are trademarks of Nintendo. All other trademarks are the property of their respective owners.



New My Sims Agent Screenshots For Nintendo Wii

EA Has released new screenshots for the Nintendo Wii version of My Sims Agents.

My Sims Agents




New Karaoke Revolution Screenshots.

Following yesterdays announcement that Karaoke Revolution will have tracks from the Jackson 5, Konami has released new screenshots for Karaoke Revolution.

Karaoke Revolution




New Zero Punctuation - Red Faction: Guerrilla

This weeks Zero punctuation is On Red Faction Guerrilla. the game didn't really stand a chance, when it was the first game in the series that created Yahtzee.
still he gives it a go but can't shake of the similarity to his best game ever... Saints Row 2.





EA Annoucnes Comic Based On Dead Space Extraction


EA Has annoucned that they are releasing a Comic based on their upcoming Dead Space Extraction for the Nintendo Wii. it is being written by Antony Johnston and iluustrated by ben Templesmith. The comic is currently set for a September 2009 release at $3. There will be a limited edition version avaliable at Comic Con for $2.

Press Release

EDWOOD CITY, Calif. --(Business Wire)-- Jul 22, 2009 Visceral Games™, a studio of Electronic Arts Inc. (NASDAQ: ERTS), and Image Comics today announced the release of an all-new comic based on Dead Space™ Extraction, one of the fall’s most anticipated games for the WiiTM. The Dead Space Extraction comic reunites renowned illustrator Ben Templesmith and writer Antony Johnston with the game’s cold and terrifying fiction. This one-time special issue comic follows the successful partnership for last year’s Dead Space comic mini-series.
The comic will be on store shelves in September 2009 for SRP $3. A limited edition version of the comic featuring exclusive cover art will be available for the special price of $2 at the EA Comic-con booth (#5123). Ben Templesmith and Antony Johnston will be at the booth signing the special issues on Thursday 3-4 PM and Friday – Sunday 1-2 PM. Fans ofDead Space will also be able to purchase other Dead Space merchandise such an Isaac Clarke Unitology figurine, iPhone skins, and Dead Space art books. Players will also have the chance to play the game at the EA booth. The Dead Space Extraction development team is participating in the “Art of Making a Horror Video Game” panel on Friday, July 24th at 6 PM in Room 2.
“There is so much more to the Dead Space universe than we could ever fit into one game and we’re excited to be working with Image Comics again to extend the story in Dead Space Extraction,” said Steve Papoutsis, executive producer ofDead Space Extraction. “Ben and Antony did such a tremendous job with the original comic, we can’t wait for fans to get their hands on this special issue.”
Dead Space Extraction is the prequel to the award-winning Dead Space action/horror game. The new Wii exclusive game delivers a carefully crafted first-person experience that sets players on a disturbing adventure made especially more visceral by the innovative Wii controller. The Dead Space Extraction comic picks up the videogame narrative halfway through the game, at a critical juncture in the storyline. The story in the comic presents an alternate perspective on the game’s storyline. In the comic, a group of colonists fight through hordes of horrific necromorphs while searching for a cure to stop a raging noxious infection in space. At the comic’s climax, the colonists encounter the desperate survivors from the videogame, only to realize that the only thing that can save them is right in front of them.
Ben Templesmith is best known for his work in the American comic book industry - most notably Fell with writer Warren Ellis, published by Image Comics, and 30 Days of Night with writer Steve Niles published by IDW Publishing. Ben has been nominated for multiple Eisner Awards three years in a row for his comic work. Antony Johnston author of thirteen graphic novels, including Stormbreaker and Point Blanc (adapted from Anthony Horowitz' best-selling Alex Rider novels),The Long Haul, Julius and Three Days in Europe, also wrote the dialog for Dead Space and Dead Space Extraction. He writes two ongoing serials, the sci-fi epic Wasteland and the children's fantasy Texas Strangers. He also writes novels; his debut Frightening Curves won the 2002 American Independent Publishing Award for Best Horror. His second novel,Stealing Life, was published in 2007.
In development at Visceral Studios, Dead Space Extraction ships September 29th in North America and October 2nd in Europe exclusively for the Wii. This product has been rated M for Mature by ESRB and 18+ by PEGI. For more information about Dead Space Extraction, please visit www.deadspacegame.com and follow the Dead Space Extraction development team at www.twitter.com/isaacclarke.
About Image Comics
Image Comics is a comics and graphic novels publisher formed in 1992 by a collective of best-selling artists. Since that time, Image has gone on to become one of the largest comics publishers in the United States. There are currently four partners in Image Comics (Erik Larsen, Todd McFarlane, Marc Silvestri and Jim Valentino), and Image is currently divided into four major houses (Todd McFarlane Productions, Top Cow Productions, Shadowline and Image Central). Image comics and graphic novels cover nearly every genre, sub-genre and style imaginable, offering science fiction, romance, horror, crime fiction, historical fiction, humor and more by the finest artists and writers working in the medium today. Visitwww.imagecomics.com.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EATM, EA SPORTSTM, EA MobileTM and POGOTM. In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.
EA, EA SPORTS, EA Mobile, POGO, Dead Space, and Visceral Games are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Wii is a trademark of Nintendo. All other trademarks are the property of their respective owners.

SouthPeak To Publish Nobilis Game, Music, On The Nintendo DS


SouthPeak has announced that they are publishing Music, a Game by Nobilis, on the Nintendo DS.Shiro Tsuji is behind the game, a renowned composer, has has created mini-games, quizzes and more to help the user learn about music.



Press Release

MIDLOTHIAN, Va. --(Business Wire)-- Jul 21, 2009 SouthPeak Interactive Corporation (OTCBB:SOPK) announced today that it will be publishing Music, a pioneering musical activity game for Nintendo DS™. Featuring a series of fun mini-games, multiple sound quizzes and a complete encyclopedia of more than 400 musical terms, Music is the first tuneful title available on Nintendo DS where the player can use their acquired knowledge well beyond the game.

The creative force behind Music is Shiro Tsuji, a renowned composer, conductor, teacher and author of "Anybody Can Read Music." Tsuji influenced the design by translating his proven lessons into a fun, easy to use dual screen stylus symphony.

“Music shows off the capabilities of Nintendo DS well beyond a gaming system. It transforms concepts that have been traditionally difficult into a format everyone can understand,” said Richard Iggo, VP of Marketing at SouthPeak. “It’s amazing to see someone start out learning the basics and end up creating their own compositions.”

Music sends players on a musical journey by challenging their talent in a variety of lessons, mini-games, and quizzes. With the help of the pocket-sized conductor, players get 18 lessons to learn music in a way that is easy to recall. They learn their musical mastery with the help of more than 65 notable compositions, or they can create their own classic compositions. They can be saved and the game can then playback the musical masterpieces. By the end, players will be able to easily note the differences between an adagio and an aria thru the extensive musical instruction within the game.

Music is scheduled for release this fall. For more information, visit www.southpeakgames.com.

About SouthPeak Interactive Corporation
SouthPeak Interactive Corporation develops and publishes interactive entertainment software for all current hardware platforms including: PLAYSTATION®3 computer entertainment system, PSP® (PlayStation® Portable) system, PlayStation®2 computer entertainment system, Xbox 360® videogame and entertainment system, Wii™, Nintendo DS™ and PC. SouthPeak's games cover all major genres including action/adventure, role playing, racing, puzzle strategy, fighting and combat. SouthPeak's products are sold in retail outlets in North America, Europe, Australia and Asia. SouthPeak is headquartered in Midlothian, Virginia, and has offices in Grapevine, Texas and Leicester, England.
For a comprehensive investor relations portal complete with fact sheets, presentations, interviews and video (when available), please navigate to: www.trilogy-capital.com/autoir/sopk_autoir.html.
For additional information, please visit SouthPeak’s corporate website: www.southpeakgames.com.

About Nobilis
Nobilis, a Lyon based producer, publisher, and distributor of video games (PC, Xbox360TM, PlayStation®2, PlayStation®3, PSPTM, Nintendo Wii™, Nintendo DS™, and Interactive DVDs) and video game accessories, was founded in 2001.
Nobilis has several distribution subsidiaries in France (Lyon), Spain (Madrid), Belgium, Holland, Luxembourg (Bruxelles), and an office in Italy (Rome). Nobilis Publishing games are already sold in over 40 different countries with the most prominent partners.
©2008 SouthPeak Interactive L.L.C. All rights reserved. SouthPeak Interactive, the SouthPeak Interactive logo and all other SouthPeak Interactive product or service names are registered trademarks or trademarks of, or licensed to, SouthPeak Interactive LLC in the USA and other countries. All rights reserved.

MUSIC ©2008 - Nobilis, MUSIC and the Nobilis logos are trademarks or registered trademarks of Nobilis. All rights reserved. All other trademarks are the property of their respective owners. Wii and Nintendo DS are trademarks of Nintendo. ©2006 Nintendo.